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What was YOUR reason for pirating?

Discussion in 'General Discussion' started by mikeac, Jun 28, 2010.

  1. Dannysikth

    Dannysikth Well-Known Member

    Totally :)

    Or those translated by hackers which never get an English language release? Tales of Innocence springs to mind.
     
  2. gaynorvader

    gaynorvader Well-Known Member

    Says you, fact is most games have been ruined by corporate greed and being screwed over by their employees and fans who think they deserve something.
     
  3. msg2009

    msg2009 Romulations sexiest member

    Good point CRV i didn't even think about the translation of games we would otherwise never get to play.

    Why they wont let us have abandonware is just plain stupid, if we cant buy it anyway why not let us have it? nobody is gonna pay for a 20 year old game anyway even if rereleased, all kids want now is the best graphics, no 10 year old is going to play streetfighter 2 when the latest version is out on the xbox or whatever
     
  4. ultra

    ultra Guest

    cartridge games were expensive because they were on cartridges. cartridges were more expensive then discs. we have the playstation 1 and the nintendo 64 as evidence. the games on the playstation were cheaper, $50, as opposed to the nintendo 64, which ran as high as $70. heck, even the old 16bit games were expensive, going as high as $90+. so the question, does piracy make the price go up or down? the answer is neither!

    companies knew that piracy was a problem in the previous generation with the ps2 and xbox having rampant piracy. since sony, microsoft and all the other third parties knew about it, then why didn't ps3/360 games stay at $50 instead of $60 or $40 instead of $50. the price is determined by the cost of making the game. games went up because it cost more to make games on the 360/ps3. remember sony wanted to charge $70 for a ps3 game. with the wii, it was not expensive to make a game, so the price of the game stayed the same from the last generation.

    piracy would enforce a legitimate reason to enfore a restriction on the end user. we saw that piracy was becoming more rampant on the pc, which caused the need for game companies to develop ideas such as drm. drm didn't solve anything and further steps were taken to develop a product where the end user wasn't even an owner of a game.

    piracy would not stop the industry. the industry thrives on the hardcore! the hardcore are clueless and the clueless will follow what the master say. the master says motion controls sucks, and the hardcore agrees. now the master says motion controls are good, the hardcore agrees.
     
  5. someirishkid

    someirishkid Well-Known Member

    why?
    because I am lazy and would rather get stuff for free. (who wouldn't?)
     
  6. Cahos Rahne Veloza

    Cahos Rahne Veloza The Fart Awakens

    Laziness & mooching are two different concepts :)
     
  7. because most members are kids who have no regard for other people hard work
     
  8. Natewlie

    Natewlie A bag of tricks

    I was actually agreeing with you up to here. My god you're an idiot and I felt like I have to say this outloud.

    The best PC anti-piracy is having a great online component, something like Battle net or online games like TF2 or Battlefield is the best anti-piracy on the PC and it works.
     
  9. ultra

    ultra Guest

    no! people will still pirate the game. limiting the player from going online due to having a pirate copy of the game isn't really stopping pirates, arrgghh! it's crippleware because you aren't getting the whole part of the game, as you won't be able to play online or whatever the anti-pirate implimentation that is imposed on the game. but there's alternative solutions for these things.

    people aren't so concerned about being limited to online play just because they have a pirated copy. when people pirated the game or software, the original intent wasn't to use the online part of the game or software to begin with. the idea that people buy the game simply for the online portion of the game or software is an example of the hardcore due to the 360.

    i would like to buy a 360 and pirate the software because it's the only hardcore console that is pirateable [ps3 is not piratable]. i would like to play dante's inferno or bayonetta as opposed to buying them because i feel that these games aren't really worth the money to me. not being able to play on the xbox live internet isn't a big deal because that wasn't the original intent of the pirate. the original intent was the play the game. who cares that you can't play the online part because you still got to play the game.

    this brings a very interesting topic. the n64 and gamecube was very anti piracy [hackers are still having problems with the security of the n64 [only work around] and the gamecube was only moddable near the end of it's life], yet many developers didn't support the console. when we look at the ps3, it is the only console that is very strong, even stronger then the n64 and gamecube consoles on anti piracy. yet many third party developers aren't in full support of the ps3. if third party companies are worried about piracy on the pc and 360, then shouldn't their focus be on the console that is very small on piracy, which in this case is the ps3?! yet, we get people who buy the 360, which is still piratable and players are able to log on the internet of the game.
     
  10. Natewlie

    Natewlie A bag of tricks

    It's a huge block and it's still making games like TF2 and Battlefield sell. There are still pirated servers obviously, but they aren't that big anymore and there aren't many people playing on them.

    Understandable, can't really support the notion or pirating though, as I thought Bayonetta was excellent and worth the purchase. Although I'm the kind that thinks a 6 hour really good game is better than a longer game that grows repetitive. Also there's games that only have an online component, like I mentioned, TF2 and Battlefield are based on the multiplayer aspect and getting it without is a huge, huge hinderence. I don't know if XBLA games are pirate-able but they are also excellent and I feel they're worth the 5/10/15 dollars.

    Devs were adamant about the PS3, as it's architecture was difficult to program for, now it's gotten better, as Valve and EA are so eager to support the system. That being said, Microsoft love buying rights for timed exclusivity and buying out exclusives if they can, that's easily purchasable for Microsoft and it seems like Sony's stepping up their game in terms of that. Only IF their E3 presser shows that, steamworks being on the PS3 and EA's 'limited' edition games only on the PS3 show this. As well as Battlefield: BC2, the PS3 version was better than the 360 version, surprisingly.

    As I said the online component on the PC is the best anti-piracy measure, it is crippleware, but its a huge, huge one. If the core of the experience is the online component, PC gamers will dish out cash for it, I'm sure Battlefield, Starcraft/Battle net, and TF2 is the embodiment of this.
     
  11. iluvfupaburgers

    iluvfupaburgers Well-Known Member

    i dont pirate my xbox 360 for many reasons, first is because there are many games that i think are worth purchasing, second, i dont want to get banned from XBL. And third, i dont see the reason for pirating it since there are no homebrews or things like that, as you can find for the nds and the psp, which i do pirate :p
     
  12. ultra

    ultra Guest

    that' what you're probably thinking while being aware but that's probably not the reason. the reason is that you own a 360!
     
  13. iluvfupaburgers

    iluvfupaburgers Well-Known Member

    :eek: WHAAAAAAA!?? yeah, so i kinda didnt understand your comment :p
     
  14. ultra

    ultra Guest

    for anyone who owns a 360, modding or hacking the console is not a good idea. you'll end up with a $300 paper weight! the 360 has a big hardware problem. under warranty, especially that of electronics, it is often stated that if the product has been altered in anyway, it is void of warranty. if you mod or hack your 360, you void your warranty though you may have a full warranty. so if you have a modded 360 and it dies on you, then you'll have to buy a new 360.

    who cares if you're kicked out of the 360 onlive internet since you have to pay for the service either way. the important thing is as long as you get to play your games, you're more then good. but the hardware failure is the big problem and that should be the main factor for not modding/hacking the 360.

    the original gameboy advance was modded by people. the best mod/hack was the afterburner backlit mod. people did it and it voided their warranty. why would they do it?! because the gameboy advance will not require a warranty like that of the 360. there should be a lifetime warranty plan for the 360. i cannot see the 360 being alive for an extended periord. if you look at the atari 2600, that thing is old and if you find one, you can still play it. if the 360 was as old as the nes or the atari 2600. you'll only have it as a paper weight. a very expensive paper weight!
     
  15. slapmeorelse

    slapmeorelse Well-Known Member

    MY reason for pirating..

    Well, I dont hav money, obviously

    I havent modded CONSOLES though, because it's way too risky. I dont want to get caught by any companies either.
     
  16. NeoStriker

    NeoStriker Well-Known Member

    Many game developers know their stuff will probably get pirated, so they've decided to put less effort into their games. People decide to pirate because the games are shitty and not worth their money anyways.
     
  17. LuckyTrouble77

    LuckyTrouble77 Well-Known Member

    I've been seeing this thread title for awhile now, and only one thing kind of irks me. "What was YOUR reason for pirating?"

    Why "was?" Did the fall of the NDS section of RomUlation cause me to lose my ability to pirate? I still pirate very often, as I have little to no money most of the time. I don't have $35 to $40 every time a new DS game comes out that had a ton of hype, so the price reflects it. I don't have $60 every time a new PS3 game comes out that I want.

    Prices are freaking ridiculous. The actual value of everything your getting (excluding questionable intellectual value), is no more than a dollar or two. So why do I have to pay the extra? The way everything is set up, third party developers don't truly suffer from a lack of sales. Assuming that I did think that I should pay for all the intellectual costs, why am I paying up to $55 more? What is with that extreme profit margin? I understand, inflation, people want their money, etc., but companies are the opposite of reasonable.

    I suppose that is more of an issue with companies in general, since they have this complete and total inability to relate to the customer.

    But anyways, I pirate because most games aren't worth purchasing, and the ones that are, I can't afford.
     
  18. Petey

    Petey Well-Known Member

    I am proud to say that I do not pirate.
     
  19. Soluri

    Soluri Well-Known Member

    Uh, then what are you doing here?
     
  20. Cahos Rahne Veloza

    Cahos Rahne Veloza The Fart Awakens

    To be a part of the forum community perhaps :)

    Some members, I myself included, do admit that we stay on after being pirates simply because this community is a very friendly one :)