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Spam Thread Mk. III

Discussion in 'Forum Games, Jokes & Random' started by Reider, Dec 20, 2009.

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  1. evannick

    evannick Well-Known Member

    lol
     
  2. Reider

    Reider Modereider

    < Left
    > Right
    v Hell
     
  3. phscarface

    phscarface Well-Known Member

    LISTEN, I DOUB IF ANYONE HERE KNOW WHAT ARE THESE SCRIPTS:
    SOUND_DISABLE_HELI_AUDIO 1000

    SOUND_ENABLE_HELI_AUDIO 1001

    SOUND_CEILING_VENT_LAND 1002

    SOUND_WAREHOUSE_DOOR_SLIDE_START 1003

    SOUND_WAREHOUSE_DOOR_SLIDE_STOP 1004

    SOUND_CLAXON_START 1005

    SOUND_CLAXON_STOP 1006

    SOUND_BLAST_DOOR_SLIDE_START 1007

    SOUND_BLAST_DOOR_SLIDE_STOP 1008

    SOUND_BONNET_DENT 1009

    SOUND_BASKETBALL_BOUNCE 1010

    SOUND_BASKETBALL_HIT_HOOP 1011


    AND THIS:
    EVENT_DRAGGED_OUT_CAR 7

    EVENT_KNOCK_OFF_BIKE 8

    EVENT_DAMAGE 9

    EVENT_DEAD_PED 11

    EVENT_POTENTIAL_GET_RUN_OVER 12

    EVENT_POTENTIAL_WALK_INTO_PED 13

    EVENT_SHOT_FIRED 15

    EVENT_PED_ENTERED_MY_VEHICLE 17

    EVENT_SEXY_PED 20

    EVENT_ATTRACTOR 27

    EVENT_VEHICLE_THREAT 30

    EVENT_GUN_AIMED_AT 31


    HAHAHA YOU DUNNO WHAT IT IS HAHAHA.
    // Test script for Industrial level

    VAR_INT player scplayer
    VAR_INT TEST_CAR test_char
    VAR_FLOAT x_float_m y_float_m z_float_m player_heading_debug debug_car_heading
    VAR_INT magic_car button_press_flag car_colour car_colour2
    VAR_INT flag_create_car initial_create_car initial_car_selected counter_create_car

    x_float_m = 0.0
    y_float_m = 0.0
    z_float_m = 0.0
    player_heading_debug = 0.0
    debug_car_heading = 0.0

    magic_car = 0
    button_press_flag = 0
    car_colour = 0
    car_colour2 = 0
    flag_create_car = 0
    initial_create_car = 0
    initial_car_selected = 0
    counter_create_car = 151 //CAR_CHEETAH


    SCRIPT_NAME mainscr

    // SET_INTRO_IS_PLAYING FALSE

    CREATE_PLAYER 0 1498.8 -1661.3 12.5 player
    GET_PLAYER_CHAR player scplayer

    DO_FADE 0 FADE_OUT

    LOAD_SCENE 137.0 -1574.0 11.0

    /*
    REQUEST_MODEL CAR_CHEETAH

    WHILE NOT HAS_MODEL_LOADED CAR_CHEETAH

    WAIT 0

    ENDWHILE

    CREATE_CAR CAR_CHEETAH -1138.406f -661.471f -100.0f TEST_CAR

    MARK_MODEL_AS_NO_LONGER_NEEDED CAR_CHEETAH
    */

    REQUEST_MODEL male01

    WHILE NOT HAS_MODEL_LOADED male01

    WAIT 0

    ENDWHILE

    CREATE_CHAR PEDTYPE_CIVMALE male01 1500.0 -1660.0 13.0f test_char

    // MARK_MODEL_AS_NO_LONGER_NEEDED male01


    DEBUG_ON

    //LAUNCH_MISSION debug.sc

    DO_FADE 1000 FADE_IN

    MainLoop:

    WAIT 0


    IF IS_PLAYER_PLAYING player
    IF IS_BUTTON_PRESSED PAD2 RIGHTSHOULDER1
    AND flag_create_car = 0
    AND button_press_flag = 0
    GET_CHAR_COORDINATES scplayer x_float_m y_float_m z_float_m
    GET_CHAR_HEADING scplayer player_heading_debug
    IF player_heading_debug < 45.0
    AND player_heading_debug > 0.0
    y_float_m += 5.0
    debug_car_heading = 90.0
    ENDIF
    IF player_heading_debug < 360.0
    AND player_heading_debug > 315.0
    y_float_m += 5.0
    debug_car_heading = 90.0
    ENDIF
    IF player_heading_debug < 135.0
    AND player_heading_debug > 45.0
    x_float_m -= 5.0
    debug_car_heading = 180.0
    ENDIF
    IF player_heading_debug < 225.0
    AND player_heading_debug > 135.0
    y_float_m -= 5.0
    debug_car_heading = 270.0
    ENDIF
    IF player_heading_debug < 315.0
    AND player_heading_debug > 225.0
    x_float_m += 5.0
    debug_car_heading = 0.0
    ENDIF
    z_float_m = z_float_m + 0.6
    GET_GROUND_Z_FOR_3D_COORD x_float_m y_float_m z_float_m z_float_m
    REQUEST_MODEL counter_create_car
    WHILE NOT HAS_MODEL_LOADED counter_create_car

    WAIT 0

    PRINT_NOW LOADCAR 100 1 //"Loading vehicle, press pad2 leftshoulder1 to cancel"

    IF IS_BUTTON_PRESSED PAD2 LEFTSHOULDER1
    //++ counter_create_car
    GOTO next_carzzz
    ENDIF

    ENDWHILE

    CREATE_CAR counter_create_car x_float_m y_float_m z_float_m magic_car
    SET_CAR_HEADING magic_car debug_car_heading

    LOCK_CAR_DOORS magic_car CARLOCK_UNLOCKED

    MARK_MODEL_AS_NO_LONGER_NEEDED counter_create_car
    MARK_CAR_AS_NO_LONGER_NEEDED magic_car

    next_carzzz:
    IF initial_create_car = 0

    IF counter_create_car = 151
    AND initial_car_selected = 0
    counter_create_car = 105 //BIKE_BIKE
    initial_car_selected = 1
    ENDIF

    IF counter_create_car = 105
    AND initial_car_selected = 0
    counter_create_car = 110 //CAR_TAXI
    initial_car_selected = 1
    ENDIF

    IF counter_create_car = 110
    AND initial_car_selected = 0
    counter_create_car = 128 //CAR_CABBIE
    initial_car_selected = 1
    ENDIF

    IF counter_create_car = 128
    AND initial_car_selected = 0
    counter_create_car = 116 //CAR_POLICE
    initial_car_selected = 1
    ENDIF

    IF counter_create_car = 116
    AND initial_car_selected = 0
    counter_create_car = 97 //CAR_FIRETRUCK
    initial_car_selected = 1
    ENDIF

    IF counter_create_car = 97
    AND initial_car_selected = 0
    counter_create_car = 106 //CAR_AMBULANCE
    initial_car_selected = 1
    ENDIF

    IF counter_create_car = 106
    AND initial_car_selected = 0
    counter_create_car = 119 //CAR_BANSHEE
    initial_car_selected = 1
    ENDIF

    IF counter_create_car = 119
    AND initial_car_selected = 0
    counter_create_car = 101 //CAR_INFERNUS
    initial_car_selected = 1
    initial_create_car = 1
    ENDIF

    IF counter_create_car = 101
    AND initial_car_selected = 0
    counter_create_car = 92 //CAR_STINGER
    initial_car_selected = 1
    initial_create_car = 1
    ENDIF

    ELSE
    ++ counter_create_car

    IF counter_create_car > 153
    counter_create_car = 90
    ENDIF

    IF counter_create_car = 140 //PLANE_AIRTRAIN
    OR counter_create_car = 141 //PLANE_DEADDODO
    counter_create_car = 142
    ENDIF

    IF counter_create_car = 124 //TRAIN_SUBWAY
    OR counter_create_car = 125 //HELI_POLICE
    counter_create_car = 126
    ENDIF

    IF counter_create_car = 131 //CAR_RCBANDIT
    counter_create_car = 132
    ENDIF

    IF counter_create_car = 147 //HELI
    counter_create_car = 148
    ENDIF

    ENDIF
    flag_create_car = 1
    button_press_flag = 1
    ENDIF

    IF IS_BUTTON_PRESSED PAD2 LEFTSHOULDER1
    AND flag_create_car = 1
    IF NOT IS_CAR_DEAD magic_car
    GENERATE_RANDOM_INT_IN_RANGE 0 88 car_colour2
    CHANGE_CAR_COLOUR magic_car car_colour car_colour2 // 0 - 88
    ++car_colour
    IF car_colour > 87
    car_colour = 0
    ENDIF
    ENDIF
    ENDIF

    IF NOT IS_BUTTON_PRESSED PAD2 RIGHTSHOULDER1
    AND button_press_flag = 1
    button_press_flag = 0
    ENDIF

    IF IS_BUTTON_PRESSED PAD2 RIGHTSHOULDER1
    AND flag_create_car = 1
    AND button_press_flag = 0
    IF IS_CAR_DEAD magic_car
    DELETE_CAR magic_car
    ELSE
    IF NOT IS_CHAR_IN_CAR scplayer magic_car
    DELETE_CAR magic_car
    ELSE
    MARK_CAR_AS_NO_LONGER_NEEDED magic_car
    ENDIF
    ENDIF
    flag_create_car = 0
    initial_car_selected = 0
    button_press_flag = 1
    ENDIF
    ENDIF


    GOTO MainLoop

    TERMINATE_THIS_SCRIPT

    HAHAHA NOOBS LOOK AT THIS ONE:
    #
    # ALL WEAPONS
    #-----------------------------------------------
    # A: string weaponType
    # B: string eFireType
    # C,D: float targetRange, weaponRange
    # E,F: int modelId1, modelId2
    # G,H: int reloadSampleTime1, reloadSampleTime2
    # I: int weaponslot
    #
    #GUN DATA (use $ identifier)
    #-----------------------------------------------
    # J: AssocGroupId
    # K: int ammoClip
    # L: int damage
    # M,N,O: float fireOffset x, y, z
    # P: int skillLevel 0:pOOR 1:STD 2:pRO
    # Q: req stat level to get this weapon skill level
    # R, S: float accuracy (0.5 - 2.0f), move speed (0.5 - 1.5)
    # T,U,V: int animLoop start, end, fire
    # W,X,Y: int animLoop2 start, end, fire
    # Z: int breakoutTime
    #
    # a: hex flags
    #
    # b,c: float speed, radius
    # d,e: float lifespan, spread
    #
    #
    # 1stDigit: CANAIM:1 AIMWITHARM:2 1STPERSON:4 ONLYFREEAIM:8
    # 2ndDigit: MOVEAIM:1 MOVEFIRE:2
    # 3rdDigit: THROW:1 HEAVY:2 CONTINUOUSFIRE:4 TWIN_PISTOL:8
    # 4thDigit: RELOAD:1 CROUCHFIRE:2 RELOAD2START:4 LONG_RELOAD:8
    # 5thDigit: SLOWSDWN:1 RANDSPEED:2 EXPANDS:4
    #
    # MELEE DATA (use £ identifier)
    #-----------------------------------------------
    # J: string baseCombo
    # K: int numCombos
    # L: hex flags
    #
    # Melee Weapons
    #-----------------------ranges------modelIds----slot----baseCombo---numCombos---flags---steathanimgrp----
    # A B C D E F I J K L M
    £ UNARMED MELEE 10.0 1.6 -1 -1 0 UNARMED 4 1 null
    £ BRASSKNUCKLE MELEE 10.0 1.6 331 -1 0 UNARMED 4 1 null
    £ GOLFCLUB MELEE 10.0 1.6 333 -1 1 BBALLBAT 1 1 null
    £ NIGHTSTICK MELEE 10.0 1.6 334 -1 1 BBALLBAT 1 1 null
    £ KNIFE MELEE 10.0 1.6 335 -1 1 KNIFE 1 1 stealth_kn
    £ BASEBALLBAT MELEE 10.0 1.6 336 -1 1 BBALLBAT 1 1 null
    £ SHOVEL MELEE 10.0 1.6 337 -1 1 BBALLBAT 1 1 null
    £ POOLCUE MELEE 10.0 1.6 338 -1 1 BBALLBAT 1 1 null
    £ KATANA MELEE 10.0 1.6 339 -1 1 SWORD 1 1 null
    #£ SKATEBOARD MELEE 10.0 1.6 340 -1 1 SKATEBOARD 1 1 null
    £ CHAINSAW MELEE 10.0 1.6 341 -1 1 CHAINSAW 1 201 null
    # gifts ----------------
    £ DILDO1 MELEE 10.0 1.6 321 -1 10 DILDO 1 1 null
    £ DILDO2 MELEE 10.0 1.6 322 -1 10 KNIFE 1 1 null
    £ VIBE1 MELEE 10.0 1.6 323 -1 10 DILDO 1 1 null
    £ VIBE2 MELEE 10.0 1.6 324 -1 10 KNIFE 1 1 null
    £ FLOWERS MELEE 10.0 1.6 325 -1 10 FLOWERS 1 1 null
    £ CANE MELEE 10.0 1.6 326 -1 10 SWORD 1 1 null
    #- special -------------
    £ PARACHUTE MELEE 10.0 1.6 371 -1 11 UNARMED 1 1 null
    #
    # Gun Weapons
    #-------------------------------ranges------modelIds----slot-animgrp----ammo-dam----offset--------------skill---------------loop1--------loop2----break-flags-------old_shot_data-------
    # A B C D E F I J K L M N O P Q R S T U V W X Y Z a b c d e
    ################
    $ GRENADE PROJECTILE 30.0 40.0 342 -1 8 grenade 1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 8 99 100 0.25 -1.0 800.0 1.0
    $ TEARGAS PROJECTILE 30.0 40.0 343 -1 8 grenade 1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 10 99 100 0.25 -1.0 800.0 1.0
    $ MOLOTOV PROJECTILE 30.0 40.0 344 -1 8 grenade 1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 8 99 100 0.25 -1.0 2000.0 5.0
    $ ROCKET PROJECTILE 30.0 40.0 345 -1 8 null 1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 10 99 100 0.25 -1.0 800.0 1.0
    $ ROCKET_HS PROJECTILE 30.0 40.0 345 -1 8 null 1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 10 99 100 0.25 -1.0 800.0 1.0
    $ FREEFALL_BOMB PROJECTILE 30.0 40.0 345 -1 8 null 1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 10 99 100 0.25 -1.0 800.0 1.0
    ################
    $ PISTOL INSTANT_HIT 25.0 30.0 346 -1 2 colt45 17 25 0.25 0.05 0.09 0 0 0.75 1.0 6 17 6 6 16 6 99 3033
    $ PISTOL INSTANT_HIT 30.0 35.0 346 -1 2 colt45 17 25 0.25 0.05 0.09 1 40 1.0 1.0 6 15 6 6 15 6 99 3033
    $ PISTOL INSTANT_HIT 35.0 35.0 346 -1 2 colt45pro 34 25 0.25 0.05 0.09 2 999 1.25 1.0 6 18 6 6 17 6 99 3833
    $ PISTOL INSTANT_HIT 30.0 35.0 346 -1 2 colt_cop 17 25 0.25 0.05 0.09 3 5000 1.0 1.0 6 15 6 6 15 6 99 7031

    $ PISTOL_SILENCED INSTANT_HIT 25.0 30.0 347 -1 2 silenced 17 40 0.40 0.05 0.15 0 0 1.0 1.0 6 20 6 6 20 6 40 7001
    $ PISTOL_SILENCED INSTANT_HIT 30.0 35.0 347 -1 2 silenced 17 40 0.40 0.05 0.15 1 500 1.25 1.2 6 18 6 6 18 6 40 7011
    $ PISTOL_SILENCED INSTANT_HIT 35.0 35.0 347 -1 2 silenced 17 40 0.40 0.05 0.15 2 999 1.5 1.5 6 17 6 6 17 6 40 7031

    $ DESERT_EAGLE INSTANT_HIT 25.0 30.0 348 -1 2 pythonbad 7 70 0.41 0.03 0.12 0 0 0.75 1.0 7 36 8 6 30 7 40 7001
    $ DESERT_EAGLE INSTANT_HIT 30.0 35.0 348 -1 2 python 7 140 0.41 0.03 0.12 1 200 1.0 1.2 6 30 7 6 28 7 40 7011
    $ DESERT_EAGLE INSTANT_HIT 35.0 35.0 348 -1 2 python 7 140 0.41 0.03 0.12 2 999 1.25 1.5 6 28 7 6 28 7 40 7031
    ################
    $ SHOTGUN INSTANT_HIT 30.0 40.0 349 -1 3 shotgunbad 1 10 0.82 -0.02 0.23 0 0 1.0 1.0 6 40 7 6 40 7 28 2001
    $ SHOTGUN INSTANT_HIT 35.0 40.0 349 -1 3 shotgun 1 10 0.82 -0.02 0.25 1 200 1.2 1.1 6 38 7 6 40 7 20 2011
    $ SHOTGUN INSTANT_HIT 40.0 40.0 349 -1 3 shotgun 1 10 0.82 -0.02 0.25 2 999 1.4 1.3 6 38 7 6 40 7 25 2031

    $ SAWNOFF INSTANT_HIT 25.0 30.0 350 -1 3 sawnoff 2 10 0.56 0.0 0.15 0 0 0.7 1.0 6 15 6 6 15 6 30 3033
    $ SAWNOFF INSTANT_HIT 30.0 35.0 350 -1 3 sawnoff 2 10 0.56 0.0 0.15 1 200 0.8 1.1 6 15 6 6 15 6 30 3033
    $ SAWNOFF INSTANT_HIT 35.0 35.0 350 -1 3 sawnoffpro 4 10 0.56 0.0 0.15 2 999 0.9 1.3 6 15 6 6 15 6 30 3833

    $ SPAS12 INSTANT_HIT 35.0 40.0 351 -1 3 buddy 7 15 0.75 -0.06 0.22 0 0 1.4 1.0 6 18 7 6 18 7 35 7001
    $ SPAS12 INSTANT_HIT 40.0 40.0 351 -1 3 buddy 7 15 0.75 -0.06 0.22 1 200 1.8 1.0 6 16 7 6 16 7 35 7011
    $ SPAS12 INSTANT_HIT 40.0 40.0 351 -1 3 buddy 7 15 0.75 -0.06 0.22 2 999 2.0 1.2 6 16 7 6 16 7 35 7031
    ################
    $ MICRO_UZI INSTANT_HIT 25.0 30.0 352 -1 4 colt45 50 20 0.25 0.0 0.11 0 0 0.75 1.0 6 10 6 6 10 6 99 3013
    $ MICRO_UZI INSTANT_HIT 30.0 35.0 352 -1 4 colt45 50 20 0.25 0.0 0.11 1 50 1.05 1.0 6 10 6 6 10 6 99 3033
    $ MICRO_UZI INSTANT_HIT 35.0 35.0 352 -1 4 colt45pro 100 20 0.25 0.0 0.11 2 999 1.1 1.0 6 10 6 6 10 6 99 3833

    $ TEC9 INSTANT_HIT 25.0 30.0 372 -1 4 colt45 50 20 0.45 -0.05 0.11 0 0 0.75 1.0 11 15 12 6 11 7 99 3013
    $ TEC9 INSTANT_HIT 30.0 35.0 372 -1 4 colt45 50 20 0.45 -0.05 0.11 1 50 1.05 1.0 11 15 12 6 11 7 99 3033
    $ TEC9 INSTANT_HIT 35.0 35.0 372 -1 4 colt45pro 100 20 0.45 -0.05 0.11 2 999 1.1 1.0 11 15 12 6 11 7 99 3833

    $ MP5 INSTANT_HIT 35.0 40.0 353 -1 4 uzibad 30 25 0.51 -0.01 0.20 0 0 0.75 1.1 6 9 7 6 9 6 30 7001
    $ MP5 INSTANT_HIT 40.0 45.0 353 -1 4 uzi 30 25 0.51 -0.01 0.20 1 250 1.0 1.3 6 9 7 6 9 6 30 7011
    $ MP5 INSTANT_HIT 45.0 45.0 353 -1 4 uzi 30 25 0.51 -0.01 0.20 2 999 1.2 1.5 6 9 7 6 9 6 30 7031
    ################
    $ AK47 INSTANT_HIT 40.0 70.0 355 -1 5 riflebad 30 30 0.78 -0.06 0.13 0 0 0.40 0.9 6 10 7 6 10 7 99 7001
    $ AK47 INSTANT_HIT 45.0 70.0 355 -1 5 rifle 30 30 0.78 -0.06 0.13 1 200 0.50 1.0 6 10 7 6 10 7 99 7011
    $ AK47 INSTANT_HIT 50.0 70.0 355 -1 5 rifle 30 30 0.78 -0.06 0.13 2 999 0.60 1.1 6 10 7 6 10 7 99 7031

    $ M4 INSTANT_HIT 40.0 90.0 356 -1 5 riflebad 50 30 0.74 -0.04 0.13 0 0 0.45 0.9 6 10 7 6 10 7 99 7001
    $ M4 INSTANT_HIT 45.0 90.0 356 -1 5 rifle 50 30 0.74 -0.04 0.13 1 200 0.65 1.0 6 10 7 6 10 7 99 7011
    $ M4 INSTANT_HIT 50.0 90.0 356 -1 5 rifle 50 30 0.74 -0.04 0.13 2 999 0.80 1.1 6 10 7 6 10 7 99 7031
    ################
    #$ COUNTRYRIFLE INSTANT_HIT 50.0 100.0 357 -1 6 sniper 1 75 0.7 -0.05 0.2 0 0 0.75 1.0 6 17 7 6 17 7 99 A018
    $ COUNTRYRIFLE INSTANT_HIT 55.0 100.0 357 -1 6 sniper 1 75 0.7 -0.05 0.2 1 300 1.0 1.2 6 17 7 6 17 7 99 A008
    #$ COUNTRYRIFLE INSTANT_HIT 60.0 100.0 357 -1 6 sniper 1 75 0.7 -0.05 0.2 2 999 1.25 1.3 6 17 7 6 17 7 99 A038

    #$ SNIPERRIFLE INSTANT_HIT 40.0 100.0 358 -1 6 sniper 1 125 0.7 -0.05 0.2 0 0 0.75 1.0 6 17 7 6 17 7 99 A014
    $ SNIPERRIFLE INSTANT_HIT 50.0 100.0 358 -1 6 sniper 1 125 0.7 -0.05 0.2 1 300 1.0 1.0 6 17 7 6 17 7 99 A014
    #$ SNIPERRIFLE INSTANT_HIT 60.0 100.0 358 -1 6 sniper 1 125 0.7 -0.05 0.2 2 999 1.25 1.0 6 17 7 6 17 7 99 A014
    ################
    $ RLAUNCHER PROJECTILE 50.0 55.0 359 -1 7 rocket 1 75 0.42 0.0 0.05 1 0 1.0 1.0 11 19 12 14 99 15 99 48214
    $ RLAUNCHER_HS PROJECTILE 50.0 55.0 360 -1 7 rocket 1 75 0.42 0.0 0.05 1 0 1.0 1.0 11 19 12 14 99 15 99 48214
    $ FTHROWER AREA_EFFECT 4.0 5.1 361 -1 7 flame 500 25 0.98 0.0 0.40 1 0 1.0 1.0 11 12 11 11 12 11 35 30238 0.5 0.0075 1000.0 2.0
    $ MINIGUN INSTANT_HIT 65.0 75.0 362 -1 7 flame 500 140 1.15 0.0 0.40 1 0 1.0 1.0 11 12 11 11 12 11 35 238
    #############
    $ SATCHEL_CHARGE PROJECTILE 30.0 40.0 363 364 8 grenade 1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 9 99 100 0.25 -1.0 800.0 1.0
    $ DETONATOR USE 25.0 25.0 364 -1 12 null 1 0 0.0 0.0 0.13 1 0 1.0 1.0 0 10 3 0 10 3 99 0
    ################
    $ SPRAYCAN AREA_EFFECT 4.0 6.1 365 -1 9 spraycan 500 1 0.20 0.0 -0.1 1 0 1.0 1.0 12 58 13 11 58 13 99 0431 0.05 0.5 1000.0 0.01
    $ EXTINGUISHER AREA_EFFECT 10.0 10.1 366 -1 9 flame 500 1 0.45 0.10 0.15 1 0 1.0 1.0 11 12 11 11 12 11 35 0038 0.1 0.5 1000.0 0.01
    $ CAMERA CAMERA 70.0 100.0 367 -1 9 rifle 36 0 0.0 -0.0 -0.0 1 0 1.0 1.0 10 99 11 14 99 15 0 4
    ################
    $ NIGHTVISION USE 70.0 100.0 368 -1 11 goggles 0 0 0.0 -0.0 -0.0 1 0 1.0 1.0 10 99 11 14 99 15 0 0
    $ INFRARED USE 70.0 100.0 369 -1 11 goggles 0 0 0.0 -0.0 -0.0 1 0 1.0 1.0 10 99 11 14 99 15 0 0
    #$ JETPACK USE 25.0 25.0 370 -1 9 null 1 0 0.0 0.0 0.13 1 0 1.0 1.0 0 10 3 0 10 3 99 0
    #
    # Gun Aiming Offsets
    #-------------------AimX----AimZ--------DuckX---DuckZ---RLoad-A/B---CrouchRLoad-A/B--
    # A B C D E F G H I
    % python 0.1 0.5 0.0 0.0 254 633 254 633
    % pythonbad 0.1 0.55 0.05 0.0 254 633 254 633
    % colt45 0.2 0.6 0.1 0.1 254 633 254 633
    % colt_cop 0.2 0.6 0.1 0.0 254 633 254 633
    % colt45pro 0.2 0.6 0.1 0.0 254 633 254 633
    % sawnoff 0.2 0.6 0.1 0.1 189 815 254 633
    % sawnoffpro 0.2 0.6 0.1 0.0 189 815 254 633
    % silenced 0.1 0.55 0.1 0.0 254 633 254 633
    % shotgun 0.18 0.44 0.0 0.0 0 726 0 726
    % shotgunbad 0.15 0.15 0.0 0.0 0 726 0 726
    % buddy 0.22 0.1 0.0 0.0 383 689 271 619
    % buddybad 0.05 0.15 0.1 0.0 383 689 271 619
    % uzi 0.19 0.45 0.1 0.0 382 933 382 933
    % uzibad 0.18 0.25 0.1 0.0 382 933 382 933
    % rifle 0.20 0.48 0.10 0.0 380 897 380 897
    % riflebad 0.16 0.2 0.1 0.0 380 897 380 897
    % sniper 0.20 0.48 0.10 0.0 429 633 429 633
    % grenade 0.0 0.0 0.0 0.0 0 0 0 0
    % flame 0.2 0.0 0.0 0.0 0 0 0 0
    % rocket 0.1 0.7 0.0 0.0 254 633 254 633
    % spraycan 0.0 0.44 0.0 0.0 0 0 0 0

    ENDWEAPONDATA



    NOOBSTA....CAN ANYONE IDENTIFY THESE SCRIPTS?
    #
    # Load IDEs first, then the models and after that the IPLs
    #

    IMG DATA\PATHS\CARREC.IMG
    IMG DATA\SCRIPT\SCRIPT.IMG
    IMG MODELS\CUTSCENE.IMG

    SPLASH loadsc2

    #
    # Object types
    #
    IDE DATA\MAPS\generic\vegepart.IDE
    IDE DATA\MAPS\generic\barriers.IDE
    IDE DATA\MAPS\generic\dynamic.IDE
    IDE DATA\MAPS\generic\dynamic2.IDE
    IDE DATA\MAPS\generic\multiobj.IDE
    IDE DATA\MAPS\generic\procobj.IDE
    IDE DATA\MAPS\LA\LAn.IDE
    IDE DATA\MAPS\LA\LAn2.IDE
    IDE DATA\MAPS\LA\LAs.IDE
    IDE DATA\MAPS\LA\LAs2.IDE
    IDE DATA\MAPS\LA\LAe.IDE
    IDE DATA\MAPS\LA\LAe2.IDE
    IDE DATA\MAPS\LA\LAw2.IDE
    IDE DATA\MAPS\LA\LAw.IDE
    IDE DATA\MAPS\LA\LAwn.IDE
    IDE DATA\MAPS\LA\LAhills.IDE
    IDE DATA\MAPS\LA\LAxref.IDE
    IDE DATA\MAPS\SF\SFn.IDE
    IDE DATA\MAPS\SF\SFs.IDE
    IDE DATA\MAPS\SF\SFse.IDE
    IDE DATA\MAPS\SF\SFe.IDE
    IDE DATA\MAPS\SF\SFw.IDE
    IDE DATA\MAPS\SF\SFxref.IDE
    IDE DATA\MAPS\vegas\vegasN.IDE
    IDE DATA\MAPS\vegas\vegasS.IDE
    IDE DATA\MAPS\vegas\vegasE.IDE
    IDE DATA\MAPS\vegas\vegasW.IDE
    IDE DATA\MAPS\vegas\vegaxref.IDE
    IDE DATA\MAPS\country\countryN.IDE
    IDE DATA\MAPS\country\countN2.IDE
    IDE DATA\MAPS\country\countryS.IDE
    IDE DATA\MAPS\country\countryE.IDE
    IDE DATA\MAPS\country\countryW.IDE
    IDE DATA\MAPS\country\counxref.IDE
    IDE DATA\MAPS\interior\int_LA.IDE
    IDE DATA\MAPS\interior\int_SF.IDE
    IDE DATA\MAPS\interior\int_veg.IDE
    IDE DATA\MAPS\interior\int_cont.IDE
    IDE DATA\MAPS\leveldes\levelmap.IDE
    IDE DATA\MAPS\leveldes\levelxre.IDE
    IDE DATA\MAPS\interior\gen_int1.IDE
    IDE DATA\MAPS\interior\gen_int2.IDE
    IDE DATA\MAPS\interior\gen_intb.IDE
    IDE DATA\MAPS\interior\gen_int3.IDE
    IDE DATA\MAPS\interior\gen_int4.IDE
    IDE DATA\MAPS\interior\gen_int5.IDE
    IDE DATA\MAPS\interior\savehous.IDE
    IDE DATA\MAPS\interior\stadint.IDE
    IDE DATA\MAPS\leveldes\seabed.IDE
    IDE DATA\MAPS\netcafe\netcafe.IDE

    # interiors
    IDE DATA\MAPS\interior\props.IDE
    IDE DATA\MAPS\interior\props2.IDE
    IDE DATA\MAPS\interior\propext.IDE

    # vehicle upgrade models
    IDE DATA\MAPS\veh_mods\veh_mods.IDE

    # txd parents
    IDE DATA\TXDCUT.IDE

    # have to load map.zon before any of the IPLs
    IPL DATA\MAP.ZON
    # IPL DATA\NAVIG.ZON
    IPL DATA\INFO.ZON

    #
    # Scene information
    #

    SPLASH loadsc2

    IPL DATA\MAPS\LA\LAn.IPL
    IPL DATA\MAPS\LA\LAn2.IPL
    IPL DATA\MAPS\LA\LAs.IPL
    IPL DATA\MAPS\LA\LAs2.IPL
    IPL DATA\MAPS\LA\LAe.IPL
    IPL DATA\MAPS\LA\LAe2.IPL
    IPL DATA\MAPS\LA\LAw.IPL
    IPL DATA\MAPS\LA\LAwn.IPL
    IPL DATA\MAPS\LA\LAw2.IPL
    IPL DATA\MAPS\LA\LAhills.IPL
    IPL DATA\MAPS\SF\SFn.IPL
    IPL DATA\MAPS\SF\SFs.IPL
    IPL DATA\MAPS\SF\SFse.IPL
    IPL DATA\MAPS\SF\SFe.IPL
    IPL DATA\MAPS\SF\SFw.IPL
    IPL DATA\MAPS\vegas\vegasN.IPL
    IPL DATA\MAPS\vegas\vegasS.IPL
    IPL DATA\MAPS\vegas\vegasE.IPL
    IPL DATA\MAPS\vegas\vegasW.IPL
    IPL DATA\MAPS\country\countryN.IPL
    IPL DATA\MAPS\country\countN2.IPL
    IPL DATA\MAPS\country\countrys.IPL
    IPL DATA\MAPS\country\countryE.IPL
    IPL DATA\MAPS\country\countryW.IPL
    IPL DATA\MAPS\netcafe\netcafe.IPL

    # interiors
    IPL DATA\MAPS\interior\int_LA.IPL
    IPL DATA\MAPS\interior\int_SF.IPL
    IPL DATA\MAPS\interior\int_veg.IPL
    IPL DATA\MAPS\interior\int_cont.IPL
    IPL DATA\MAPS\interior\gen_int1.IPL
    IPL DATA\MAPS\interior\gen_int2.IPL
    IPL DATA\MAPS\interior\gen_intb.IPL
    IPL DATA\MAPS\interior\gen_int3.IPL
    IPL DATA\MAPS\interior\gen_int4.IPL
    IPL DATA\MAPS\interior\gen_int5.IPL
    IPL DATA\MAPS\interior\stadint.IPL
    IPL DATA\MAPS\interior\savehous.IPL
    IPL DATA\MAPS\LSXOBJ.IPL
    # level design
    IPL DATA\MAPS\leveldes\levelmap.IPL
    IPL DATA\MAPS\leveldes\seabed.IPL
    IPL DATA\MAPS\paths.ipl
    IPL DATA\MAPS\paths2.ipl
    IPL DATA\MAPS\paths3.ipl
    IPL DATA\MAPS\paths4.ipl
    IPL DATA\MAPS\paths5.ipl
    IPL DATA\MAPS\cull.ipl
    IPL DATA\MAPS\tunnels.ipl
    IPL DATA\MAPS\occluSF.ipl
    IPL DATA\MAPS\occluveg.ipl
    IPL DATA\MAPS\occluLA.ipl
    IPL DATA\MAPS\occluint.ipl
    IPL DATA\MAPS\audiozon.ipl

    #
    # Interiors
    #
    SPLASH loadsc4
     
  4. Reider

    Reider Modereider

    You know, I was just joking about Hell.

    I guess I should be flattered you went through posting all that to make it seem like I was telling the truth though. That looks pretty hellish.
     
  5. sinharvest24

    sinharvest24 Guest

  6. Reider

    Reider Modereider

    Wasn't aware of that. Will make note of in the future.
     
  7. evannick

    evannick Well-Known Member

    bye gtg sleep
     
  8. phscarface

    phscarface Well-Known Member

     
  9. sinharvest24

    sinharvest24 Guest

    reider you're a fag.
     
  10. Omega00

    Omega00 Well-Known Member

    Night Fuyuhotaru!

    *sigh* I hate my computer...worthless thing won't work with any of the new parts
     
  11. Reider

    Reider Modereider

    [​IMG]
    Well, they always did say I was smoking. :)
     
  12. phscarface

    phscarface Well-Known Member

    WOWWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOWOOWOWOWOWOW
     
  13. Omega00

    Omega00 Well-Known Member

    Well, I gotta go, see you
     
  14. Born2killx

    Born2killx Well-Known Member

    I see what you did there. :p
     
  15. phscarface

    phscarface Well-Known Member

    do you understand my scripts?previous posts.
     
  16. nex26

    nex26 Well-Known Member

    It looks like GTA:SA
     
  17. phscarface

    phscarface Well-Known Member

    Finally someone that know how to mod too!
     
  18. nex26

    nex26 Well-Known Member

    whats the point of having always hit for a game that already has an auto lock-on system already in place?
     
  19. phscarface

    phscarface Well-Known Member

    Not the pc version coach...that is much better, no auto lock on! also can ripp off other's games characters!
    Also, the programer left script open to mod in version 1.0
     
  20. Littlekill

    Littlekill Well-Known Member

    i had a suspicion it was San Andreas, but then i decided i didnt care
     
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