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Spam Thread Mk. III

Discussion in 'Forum Games, Jokes & Random' started by Reider, Dec 20, 2009.

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  1. light_x_dark

    light_x_dark Well-Known Member

    <_<

    Hmm....I need to make time to replay P4. >_>
     
  2. smashbrosmk

    smashbrosmk Well-Known Member

    YAY!!! I redid the drawing of Smash because my last one looked totally s****y. Now I gotta put the kanji and some other stuff to sugarcoat it. My classmate told me not to sugarcoat anything, but who cares now!!!
     
  3. light_x_dark

    light_x_dark Well-Known Member

    Ooh! Ooh! CAN I SEE IT? PLEEEAAASSEEE~?

    And by the way groh, if you're still looking for those fusions, I could help, maybe. >_>
     
  4. smashbrosmk

    smashbrosmk Well-Known Member

    MY SCANNER WORKS NOW!!!!!!!!!!!!!!!!!!!!!!!! *kisses the nearest girl* But seriously, I gotta add some extra stuff to it before I can do anything else, kay? I'm doing other stuff to it when I get to sex ed Drugs 101 Health class.
     
  5. ggrroohh

    ggrroohh Well-Known Member

    Give me recipie for

    Genbu with Niflheim (Skadi)
    Seiryu with Phanta Rhei (Norn)

    That's all I want
    I have Suzaku with Ragnarock and Byakko with Thunder Reign already
     
  6. Stanley Richards

    Stanley Richards Well-Known Member

    If you had a choice of two weapons to go up against a soldier. Would you choose a shotgun or a baseball bat?
     
  7. light_x_dark

    light_x_dark Well-Known Member

    lol, alright then. XD

    Hmm.....alright, I'll work out a recipe. Give me 15 minutes, maybe 20, and I should have it. >_>
     
  8. ggrroohh

    ggrroohh Well-Known Member

    Thanks

    Hard mode 4 battle persona here I come~
     
  9. smashbrosmk

    smashbrosmk Well-Known Member

    baseball bat.
     
  10. version3

    version3 Is actually KappaMikey in the internet

    Can I use a shotgun that shoots baseball bats?

    EDIT: On an unrelated note, does anyone know how to change the your name in here?
     
  11. p4tman

    p4tman Guest

    Depends normal bat or sandman?
    ALso depends if he has direct hit or not.
    Direct hit go for it with the baseball bat, not direct hit use your scatter gun.
     
  12. smashbrosmk

    smashbrosmk Well-Known Member

    Well I gotta go to school. See ya guys.
     
  13. ggrroohh

    ggrroohh Well-Known Member

    I wonder if my performance will be better if I listen to those songs while paying Touhou?
    I think I'll test the theory later
     
  14. light_x_dark

    light_x_dark Well-Known Member

    Sorry, groh. >_>

    I couldn't manage to find the recipes...

    I'll do some more research, and get back to you when I have the answers. <_<

    [me=light]bows his head in shame.[/me]
     
  15. ggrroohh

    ggrroohh Well-Known Member

    Maybe this can help

    Code:
    9d. Techniques                                                         [009d0]
    
    
    You can probably get through the game without ever delving into the nuances of 
    fusion, but if you take some time to really dig into it, there is lot for you 
    to explore.
    
    The most common questions I see are about how to get a certain skill onto a 
    certain Persona, usually with regard to one of Elizabeth's requests. Those 
    requests are meant for the player to try to wrap his or her head around fusion 
    mechanics. 
    
    Of course, it would be easy to provide a formula/recipe to fulfill those 
    requests, but this does not necessarily benefit the player in terms of actually 
    fully understanding fusion. Two aspects of Persona 3, fusion and Social Link 
    management, are actually different types of logic puzzles that force the player 
    to actually think about what he or she is doing.
    
    If this does not fit your playing style, then this section is not for you. I 
    say this with no condescension, as I understand that every gamer has 
    preferences in terms of how he or she decides to enjoy a game. On the other 
    hand, if you decide that you do not necessarily want to be held by the hand but 
    still desire further elaboration on the fusion system, read on.
    
    You should first go back and read through Section 6 in its entirety. Then 
    return here, but make sure you have the skill inheritance tables on hand for 
    the following discussions.
    
    Of course, the introduction of skill cards makes a lot of this more in-depth 
    than is necessary, but in cases where you cannot abuse skill cards, the 
    following sections will still be of decent use.
    
    
    -------------------------------------------------------------------------------
    
     (1) Inheritance management                                             [009d1]
    
    
    First, terminology, some of which I've already been using:
    
    
    - A TARGET Persona is one you want to make.
    - An INGREDIENT Persona is what you use to create a target.
    - A FORMULA or RECIPE is a list of steps traced from your initial ingredients 
      to the final target.
    - NOISE is what we will refer to as a collective term for unwanted skills that 
      are heavily favored by the target. For example, you want to create a Thanatos 
      with Vorpal Blade. Therefore, Dark-type and Bad Status-type skills are what 
      we would refer to as noise in this particular instance.
    - JUNK is the inverse of noise. Junk will be used to denote unwanted skills 
      that are either NOT favored by the target or flat-out impossible for the 
      target to inherit.
    
    
    The two things that you need to master when it comes to advanced fusion are 
    noise control and junk distribution. Allow me to use a very easy example:
    
    
    > TARGET:  Byakko with Elec Amp, Thunder Reign, Spell Master
    > FORMULA: Odin x Surt
    
    
    This is not a difficult fusion at all, but to cover the bases of my discussion, 
    I will go over several important points, step-by-step.
    
    
      1. Carryover
    
    Try to produce a carryover of at least (n+1) skills, where n is the number of 
    specific skills that you want on the target.
    
    This should be obvious. You want a little leeway so you're not stuck with 
    having to ABSOLUTELY get every single one of your skills right. In this case, 
    we want Byakko to inherit 3 specific skills, so we should have enough skills on 
    Surt and Odin to produce a carryover of 4. To do this, we need a minimum of 
    12 total skills between Odin and Surt.
    
    In triangle spread fusion, you should generally try to fill up all three 
    ingredients with 8 skills each, giving you a carryover of 5.
    
    
      2. Noise control
    
    In this case, the transfer of Thunder Reign from Odin to Byakko is easy because 
    Byakko is an Elec-type, so he will readily accept Thunder Reign. However, we do 
    have noise in the form of any other Elec skills on Odin, who learns both 
    Ziodyne and Maziodyne. In addition to the fact that Byakko learns these two 
    spells naturally anyway, we don't want them because we want Elec Amp and Spell 
    Master, passive skills. The problem is that Byakko will heavily favor carrying 
    over Ziodyne and Maziodyne.
    
    Therefore, when you create Odin in the first place (of course, since Odin can 
    only be acquired through fusion), you should look to control the noise by means 
    of...
    
    
      3. Junk distribution
    
    So, let's see. Odin also learns Vile Assault, which is a physical skill. Now, 
    Byakko is capable of inheriting Vile Assault, but is five times more likely to 
    inherit a passive skill, such as -- you guessed it -- Elec Amp or Spell Master.
    
    Therefore, in fusing Odin, you could try to load him up with a bunch of 
    physical skills; he is Elec-type like Byakko, so his inheritance properties are 
    the same. Then, as you fill out his repertoire through leveling, you will have 
    to forget skills to make room for the three that you want: Elec Amp at 60, 
    Thunder Reign at 63, and Spell Master at 65. At that point, you can forget 
    Ziodyne and Maziodyne. In essence, you have swapped them for physical skills 
    that are less likely to be inherited than your passive skills will be.
    
    Basically, physical skills can be used as junk in this fusion.
    
    Now, throughout this, I have made no mention of Surt. We don't want any of 
    her skills on Byakko, so we still have to deal with his potential noise. Let's 
    look at her default skills: Agidyne, Deathbound, Fire Boost, Maragidyne (54), 
    Ragnarok (58), and Fire Amp (59).
    
    Deathbound is a physical skill, so for our purposes, it's suitable junk. 
    
    Agidyne, Maragidyne and Ragnarok are the best kind of junk: the kind that 
    can't be carried over at all. 
    
    Fire Boost and Fire Amp, however, compete with Elec Amp and Spell Master, so 
    we'd like to get rid of them if we can by giving Surt some more junk.
    
    Surt is a Fire-type. Put two and two together...
    
    Like I said, it's not that hard. You can easily create a Surt with a ton of 
    Fire skills and forget or reject Fire Boost and Fire Amp when the time comes.
    
    The usage of skill cards makes this task simpler still. Feed your ingredients 
    a bunch of junk via skill cards, overwriting noise, and even the toughest 
    fusion on paper will be made much easier due to the extent to which you can 
    manipulate inheritance mechanics.
    
    
       4. Profit!
    
    With these things in mind, you are on your way to carving out your own fusion 
    pathways in matching up your favorite skills with your favorite Personas.
    
    
    -------------------------------------------------------------------------------
    
     (2) Bridges                                                            [009d2]
    
    
    A fusion bridge is what I will call an intermediately fused Persona in a 
    particular pathway. For example, in the formula:
    
    1. Hariti x Kingu = Titania
    2. Titania x Bishamonten = Ganesha
    
    Titania would be a bridge to Ganesha.
    
    The concept of bridges is important because you can use them as noise filters 
    and junk carriers in order to transfer skills from an ingredient to a target of 
    a similar inheritance type, where the skills that you want to transfer are NOT 
    of that skill type.
    
    What do I mean by this? Let's say you've loaded up Titania with a bunch of 
    first-rate passive skills and you want to create a Cybele with those skills. 
    Now, creating Cybele from Titania is the easiest thing in the world; a simple 
    same-Arcana rank-up fusion of Saki Mitama x Titania x Raphael would get the job 
    done. 
    
    Getting those passive skills onto the Cybele, however, is another story. There 
    is a ton of noise you'd have to deal with. Since Saki Mitama, Titania, and 
    Cybele are all Recovery-types, you're going to have to deal with a bunch of 
    unwanted Recovery and Enhance skills. Toss in the fact that passive skills 
    compete equally with elemental skills for Recovery-types, and we have a real 
    headache.
    
    An alternate strategy would be to use different ingredients to make Cybele and 
    use those ingredients as filters. In our example, we want to accumulate as much 
    junk on the ingredients as possible with respect to a goal of transferring 
    specific passive skills. As a Recovery-type, good junk skills include all three 
    types of physical skills, which never transfer, and Light, Dark, and Bad Status 
    skills, which are five times less likely to be transferred than passive skills 
    are.
    
    Therefore, if we can come up with ingredients for Cybele of those inheritance 
    types and put our desired skills on them, while loading up the rest of the 
    skill slots for them with assorted junk, we'll likely save a lot of time in the 
    Velvet Room as a result.
    
    So, to carry through with my example, one possible formula would be: Nebiros x 
    Arahabaki x Mother Harlot, two Bad Status-types and a Dark-type. A simple way 
    to get the skills on our Titania to one of these ingredients would be Titania x 
    Ubelluris = Nebiros.
    
    Hopefully, I've gotten your wheels turning.
    
    
    I can't understand it T^T
     
  16. light_x_dark

    light_x_dark Well-Known Member

    I...think I can explain it to you. >_>

    Just give me a few minutes to type everything out. >_>
     
  17. melfice666

    melfice666 Well-Known Member

    good day to you alllllll
     
  18. ggrroohh

    ggrroohh Well-Known Member

    Melfice <3333333333333

    There's a list of basic fusion possibilities but I dunno which one can be fused from Norn/Skadi and inherit the skill I want T^T
     
  19. melfice666

    melfice666 Well-Known Member

    Kiroka<3<3<3<3<3<3<3<3<3<3<3
     
  20. Blade5406

    Blade5406 Well-Known Member

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