I agree with you on that point and its not fair to call any of the consoles suck or else it wouldn't had existed at the first place. I do not hate the PSP the first place or else why would I buy it but was angry/pissed-off/frustrated (either one or all will do ) that the PSP is not fully utilized. I know there's a slew of RPG emulation on it but where is other PSP JRPG which makes the PSX and PS2 proud? It is under-developed, it's just like other past GameBoy contender where they have the potential but not the library and gaming experiance, which of the past contender is not stronger than our monochromatic friend? But they failed to deal the killer blow or leave a lasting impression. PSP is doing slightly better due to the sheer power for emulation and multimedia ability. Harder to code? We do not require a flashy game to be content but a constant flow at least, right? I have a problem with my PSP is that I had hard time to wait for the next big-hit to come by. When was the last top-game for PSP? I am not quite sure planning for a single screen game is harder or to make a unique game with the dual screen with touch screen is harder but it is not a reason or excuse for the PSP to lack in that dept. I like my PSP too which is why I want them to really use them like the developer using the NDS. PSP sure have plenty of good title like Jean D Arch, Killzone, Disgaea or GoW but is it constant enough to fulfill our demand or make it different from others? NDS was so underpowered when they announced it and it look so ridiculous too, but the main point is that they learn and ammend it like the design ergonomics, batt life and also the game that make it outstanding. I hope you all understand my point. My vendetta is not on the PSP but the developers.
i think we have a different take on what "under-developed" means. for me, under-developed means that a system has been rushed to the point that programmers would have a hard time creating games for it. i don't think the PSP suffers from that, as seen with games like Dissidia, Tekken, etc. BUT the gaming companies see more profit on the DS so they make games there.
Oic, i do think our definition is different,sorry if offended anyone. My definition was it was underutilized. Sure there is great games like Crisis Core, Tekken, Soul Calibur but others is just crap. Not sure how hard to program for I'm sure it should not be so hard that it takes forever for a game.
Erm... Loony would agree with any anti-DS sentiment, so there's not much need for point number 2. Besides, the biggest DS games are 256Mb while the biggest PSP games are over four times that size. But that's not why most developers create their games on the DS. They do it because the DS is unique, rather than the PSP which is little more than a portable PS2. They can make games on the DS that can't be made on any other console - unusual, unique games that either can't be made on the PSP, or wouldn't have the same "spirit". The overpopularity leads to the shovelware like the Imagine series, whereas the actual desire from developers to make games like The World Ends With You, Ouendan, Drawn to Life, WarioWare Touched and even Pac-Pix. The PSP is hardly unloved, though, since it has some amazing games. I guess the homebrew crowd, however, kinda show the true way people look at the PSP. I mean, how many people with custom firmware on their PSP actually use it to play PSP games? Most of them seem to use their PSP to emulate other, older, consoles instead. Which is really sad, to be honest.
DS is less complex to code for in some respects, yes, and less complex code does make for faster development. Plus it has a lower maximum game size, meaning less overall code to write. The PSP has a bigger screen running at a higher resolution, meaning that more time needs to be spent on the graphics to avoid it looking bad, as imperfections are more obvious on a larger screen.
NDS is not that bad in the 3D aspect, it does have a few quite good looking 3D games such as Final Fantasy Remakes, The Final Fantasy Crystal Chronicles and also a few others to mentioned. Sure it's not as good as PSP some says but one have to look at the size restriction on the game size and how much that it can do with that size. But of course such games normally come from large developer (SquareEnix is so far the best one) Not quite so agree on this aspect, sorry to say that cause in programming world that I know its easier to put program a large program rather to restrict yourself to a very small program. IMHO, no offence ... i would say NDS games are more code effective as a good game will come with video clips and voice-over. Some may say it could be easily done in the PSP how well was it handled? Even if PSP is powerful in 3D aspect, its not that as though we all gamers are expecting all their games to be in 3D galore (maybe some of you). If larger screen then how about the iPhone Apps that are doing quite good in 3D as well such as the Terminator Salvation and the Need for Speed:Undercover? It doesn't seems to take forever to iPhone games to come out. They even have to program touch screen and the accelerator controls. But again some will argue its easy to program on the iPhone. Then the point will be back to square one, is PSP that hard to program games? If yes then it may have the same fate as Sega Saturn or DC. Just my 2 cents, would be glad for any feedback but don't flame me.OK? Post Merge: [time]1245336551[/time] I am so totally agree with you and glad that some one share the same thoughts as me. PSP maybe OVERPOWER but in some aspect its also OVER-RATED. (I am so dead after this but hey at least it comes from a PSP owner) If it's not for the homebrews of emulation and the Monster Hunter, it may not be that popular. PSP Go promises a lot so we hope it fulfills all the promises.
Bah, I don't get this... Are people actually trying to say, because the DS has smaller filesizes, that it's easier to develop for and that's the only other reason - aside from a huge userbase - that developers even bother with the console?
Er... So? That's a good thing, not a negative. If development cycles are shorter, games come out quicker. Just means we don't need to wait three years for great games.
who said it was a negative. Its one reason that development companies prefer the DS because it costs less to develop games for.
I must say that the PSP without homebrew, or just emulation alone makes it look pathetic. The only reason I got a PSP was so that I could play the countless number of PSX gems. Yeah I love Crisis Core, I love God of War, but there needs to be MORE than just a few great games. With the NDS, there's a lot of good games, but a lot of crap comes with it as well...A LOT of crap that weighs 12 courics. For every great NDS game, there are at least 30 crap games to go with it. Even as I scroll through the almighty library of romulation, I only grab maybe 1 or 2 games per 4 pages. You can even look up the total number of downloads that I have, and it's a small number. (I think it was 10-15 last I checked). Out of 3500 or so games (compensating for non US roms), I only play about 15-20 of them. If you take away the junk, there's not much remaining. I would much rather have the "Blizzard approach" when it comes to games. Even though Blizzard only releases a game once in a blue moon, the games that it releases are truly epic. I still play Brood War, Frozen Throne, Diablo II, and obviously WoW. I would much rather have developers (for both consoles) focus on quality rather than quantity.
I agree with you with your points and on the quality part and glad u share the same idea on the PSP. I don't mind if they take the Atlus path also, they been pumping countless of good titles on the DS lately. PSP is just lacked of good developers to properly look into it. It does have its good "unique" games such as Loco Roco and Patapon but there should be more than that and shouldn' take years to program one out. If a programmer prefer to approach the NDS due to easier to program then it's Sony's reponsibility to woo them back but not to make us gamer wait for the blue moon come. Loonylion, i knew you had been in programming for 14 years now but then shouldn't you see the pattern of gaming programming? Is it really that hard to program a game where you had 1.8GB rather than 256MB where both have to share the same amount of items such as voice-over,clips and game contents? Yeah, i know it will come to a point where one argue the PSP games need more polygon to look good and stuff but is it really that hard until no developers willing to take the plunge? Is NDS games looks that bad in 256 MB? In most logic its harder to make something smaller rather than larger. Yup, who doesn't ....
The thing that pisses me off the most is that developers don't take the console to the limit. The only DS game that stretches the graphics to the limit is KH 358/2 Days or whatever the hell it's called. It's one of the very few games that uses the 256 MB cartridge. EVERY game should be like this...at least concerning size. Even if the game was already finished, one could always redo the sound to make it better quality. There's tons of 128 MB cartridge games. That's nice. Most of them, subtracting padding, end up being a little more than 64 or 90ish MB. The Final Fantasies again, stretch it to the limit of the 128 MB it's allowed. And look at Crisis Core. 1.6 GB! Who knows how much better the game could have been if they had used an even bigger UMD. The game was pretty much flawless as it is, with the only possibility of adding even more levels. Size isn't everything, but it sure helps. God of War is only 200ish MB but it's limited to linear play, going from savepoint to savepoint, the end. Not a whole lot of exploration involved. Test Drive Unlimited is another big one, being more than 1 GB, which is needed to map out one of the entire islands of Hawaii. Besides the races, the cars, the music (I had to rip out the music for it to fit on a 1 GB stick), there's an entire island to explore. For the most part, this game is an exact port of the PS2 version, taking the graphics down a notch. Speaking of ports, we could compare Disgaea AoD to Disgaea DS. Same developer, and virtually the same game. AoD obviously has the superior graphics, but the DS version has the gimmicky touch screen, inferior sound and the absence of the cheesy voice acting (there's a plus!). The one thing I HATE about the DS is that they make simple, simple, simple tasks difficult. What's wrong with moving with the D-pad? Nope! You're forced to use the touch screen! I'm pointing at you Zelda TPH! If you're going to use the touchscreen for everything, at least give me an alternate setting to use the buttons. That's what they're there for. If I wanted to play a game that involved nothing but a touchscreen, I'll play it on my iPhone.