Though the graphic is not as good as PSP doesn't mean its not great at all. It's able to perform quite well with games like Ninja Gaiden, Final Fantasy's (2D and 3D), Disgaea and not to mention GTA:Chinatown Wars as well. Its capable to churn out slightly above N64 lvl of graphic with game size lower than 256MB (most is just 128MB) with some good sound quality. I must salute them on compressing all those into that size limitation.Like Japan's philosophy....no space is wasted.
Well, I owned a N64 before and I think the Mario Kart DS definitely looks better and you have to take account of the power for the NDS as well. Ninja Gaiden DS no where near? I doubt it. You played the GTA:Chinatown Wars? You should try to check the game while in play. It manages a huge city in Cel-Shade and the camera doesn't suck that much compares to other 3D games. It can even run Super Mario 64 so still no convince? Plus it's its just my 2cents based on my experience with both of the console that i own (N64 used to own).
I have an N64. Super mario 64 was re-written for the DS hardware because it cannot run it in its original form. Cel-shading requires a fraction of the graphics power of proper textured and illuminated graphics. Now, as polygons are triangulated (split into triangles) for rendering, let us assume we have a scene made up entirely of 3 sided polygons. (i.e straight triangles). The NDS is limited to 2048 per frame, whereas the N64 can draw hundreds of thousands in a single frame. thereby assuming that both systems are used to their full potential, the N64 can produce scenes that are many orders of magnitude more complex, and thus more detailed, than the NDS. NDS might look better at first glance, because the smaller screen hides the deficiencies in it. Theoretical capability is meaningless since there is a hard triangle limit, and figures given are undoubtably for 100% CPU time spent on graphics, real world performance will be significantly less because there is other game code that needs running. This does not apply to the N64 as it has a separate graphics chip. I did, the NDS is significantly inferior to the N64 in processing capability. Note that the ARM processors are 32bit and most commonly found in mobile phones/MP3 players, and the ARM9 has to handle both graphics and game code for the DS.
Thanks a lot for the technical explanations as it's very detailed. Like I was saying it's my 2 cents and what's in my mind of the experience. Of course i know the Mario 64 is re-written but the point is that it could squeeze into a 128 MB (or less for those who really want to the specific)!!! Even the whole RE from a CD size into the 128MB. Should we not marvel by that? Do we really feel lag in the NDS or fogging in NDS (again some might argue there is lag is some minor games). I know the PSP is inferior in the spec but as per what i written before is it being fully utilized by game producer? They managed to remake FF1 and 2 in HD but great deal where FF 3 and 4 was rewritten into 3D and looks nice(not great if some want to compare to 3D in PSP). It doesn't care if the power is underpower but most important is that the game renders well and looks great on its screen.(could be the point why NDS do not have a AV out like PSP). Again I must say the war in console war was never won by spec power but by the games and of course....us as the gamers. This could be seen throughout the console war history. GB was the most prominent with lower power compare to all the competitors, followed by PS2 which were inferior to XBOX, XBOX 360 was lower spec than PS3 but still ahead of them in certain aspect, Wii trumping other 3-gen (for the time being) and last but not least...NDS.(one might argue this point) I must apologized to those who misguided by me. But if one experienced the NDS charm, one will know what is my point. Thanks again to the lion for all the research on the tech spec. Last but not least:- I am not a Nintendo fan-boy as I admired the PSP but really saddened by the way it was underutilized. PSP wouldn't be that successful in JP if it was not the Monster Hunter (which i personally like too) and Final Fantasy (a bit over-hyped in my mind)
to illustrate how much difference running game code makes, see these two roms for examples of what the GBA is capable of when its ONLY rendering graphics and sound: www.romulation.net/files/bunnykost.zip www.romulation.net/files/lollipoop.zip Be warned the latter does contain fairly rapidly changing colour patterns.
7 wouldn't be taken into the whole power argument, as that is commonly used for streaming audio over the 15 channels etc., which is irrelevant really to any debate over power
I would have to say NDS because the game selection is much better, DS has original games and not PS2 ports. PSP is a nice portal media hub with 4 good games but nothing compared to NDS. PSP is great for emulation in my eyes but nothing more then that I'm afraid.
And if your PSP has 5.03 official firmware, it can run the homebrew firmware chickHEN which allows emulation of gba, n64, snes and so on.
But if you have a PSP1000, or most 2000s, you don't need to use the chickHEN exploit, you can do a full CFW upgrade.
I'd have to go with the DS. You see, I don't actually care about modding. It's not my number one priority - the games themselves are, which is why I bought an AceKard 2i in the first place (to basically play American and Japanese games and see if they're worth importing). To be frank, the DS buttrapes the PSP in the games department. Yeah, so it can't compare to the N64 while the PSP is capable of running at PS2-grade specs, but does that really matter all that much when we're talking about The World Ends With You or Soma Bringer? Those are two of the best games I've ever played, yet neither rely on state-of-the-art graphics to pull it off. I still do not own a PSP game (that isn't a remake or a port) worth buying the console for. Dissidia and Crisis Core are about the closest I've got to "killer apps". But I can easily list at least ten times that in terms of games on the DS that would qualify as killer apps. And yes, the whole softmodding thing that takes place on the DS is, for me, far superior to the custom firmware of the PSP... It's, quite literally, plug and play. Even a monkey could set up an AceKard 2. That kind of simplicity, coupled with the effectiveness, makes the DS far better (in my opinion) for modding.
I agree with Wintrale's point. Please do not forget that till now the SPH3000 is yet hackable but not to the DSi. As I always say, its not the spec that makes the console hot seller but games do and history always prove that right. I hope this will give PSP a wake-up call on how to make it profitable again.
too late IMO, the DS has gained so much momentum, that Sony needs to plan the next generation of handheld, instead of trying to beat the Nintendo, because it obviously will not happen this gen.
Well, they seems to have the confidence in the PSP as they just confirmed of the new PSP-Go which is a slide up version of the PSP minus the UMD drive to make it smaller and IMO ... uglier. I still no idea why removing the UMD sounds like a good idea to them? UMD ... another Sony Breed media heading to doom just like their siblings (MiniDISC, ATRAC, BetaMAX). Good news is that they are still going to produce the SPH-3000 so they can still have a good looking one around for a while and also plenty of good exclusive game to PSP namely..Soul Calibur, MGS, Gran Turismo and Little Big Planet. PSP is a formula almost done right. All it need is some adjustment so I wish him all the best but at the moment, NDS is still the better portable to me. Everyone please check it out and please sound your feedback here in regards of the new PSP design.