1. This forum is in read-only mode.

nintendo admits why they sucked at 2009

Discussion in 'Gaming Lounge' started by ultra, Mar 26, 2010.

  1. ultra

    ultra Guest

    let's make an imaginary population.

    we know there are more casuals on the wii [even on the pc] then any other console as everyone keeps saying. even worse, all the hardcore on the wii have left and went to the ps3/360 as this is one of the things capcom and many other third party developers have said. so that means the population of casuals on the wii is a lot more higher, let's say 95%. so this means when a game like dead space extraction doesn't sell, we can say that it's due to the lack of hardcore gamers or that the casuals simply don't like these type of games. so we can say it's the casuals fault because they aren't gamers or don't know what is a good game. btw, the reference for casuals are those who aren't gamers as opposed to hardcore gamers which is defined as gamers. also, the wii is for kids.

    so this comes to the ps3/360. since majority of the hardcore gamers left the wii and went to the ps3/360, this means a higher percentage of gamers. this doesn't mean that there aren't any casual gamers because for certain there has to be a bit of casual gamers here if there exist a hardcore gamer on the wii. so we can at least say that the percentage here is higher for gamers, 95%. so when a game like bionic commando doesn't sell well, it comes to someone being blamed. so who get's blamed? there is little to no casuals on these consoles so there is no way to blame them. nor are there any kids on these consoles as many have said that it caters to mature audiences. so who get's blamed, the gamers or the developers?

    btw, natewlie and insanecrazy agrees with this statement. i don't know how they would answer this question. let us see if they can answer this question.
     
  2. insanecrazy07

    insanecrazy07 Well-Known Member

    ultra, you're assuming that the only reasons why a game does bad is because of two scenarios.

    Game X does bad due to reason A.
    However Game Y does bad due to some other reason, not A, therefore must be reason B.
    When in reality there are several reasons C-Z that could have been the culprit.

    You're also inferring that a game does bad because the game sucks, not because it the game doesn't fit the demographic, or the other multitude of reasons.

    Could it possibly be because people don't have the money to fork out another game? Could it be that they spent most of their cash on a game that came out days before this one and can't buy another game? Could it be that a game was released on the same day as this one stealing away possible consumers? Look at FFXIII and God of War III. They're roughly around the same time and for people like me, who haven't bought either of them are now presented with a choice. Either buy FFXIII or God of War III, but you can't have both. Could it also be that the more mature audience waits awhile to see, hear from other people to find out if it is a game that they truly want and is worth their money? Could it be that you have parents that do most of the consuming on the Wii-side, and don't bother to check review sites and just grab up any old game that has a nice boxart? Oh, but then they see Dead Space Extraction and say, "well, that's not a game for my little girl," or whatever. Could it be because of poor advertising, or poor reputation? There are a bunch of reasons as to why a game doesn't sell well. And you're still implying that a game sells well due to how good it is. We have games in the 9.0 range that absolutely bombed. They're called hidden gems.
     
  3. Natewlie

    Natewlie A bag of tricks

    Took the words straight out of my keyboard.

    People say that The Beatles broke up because of Yoko Ono, that's it. That isn't true, there's a whole bunch of other reasons why they broke up. They had a lot of conflict near the end of their career, George Harrison was getting tired of Paul and John writing all the songs, and Paul wanted to be in the spot light more (it's all featured in the depressing film, Let It Be). Along with that, was Yoko Ono. She wasn't the only reason why they broke up but she's on of the contributing factors.

    Same thing applied here, it's not only because of the demographics, there's a multitude of reasons why games don't sell. As insanecrazy said it, I couldn't say it better myself unless I was more of a bitch and decided to insult ultra in the process (insane's a lot less vein than me).

    You sure about that? I know many people who aren't very much into video games owning either the PS3/360 and play Call Of Duty or what have you. I guess it depends on your definition of hardcore but I highly doubt that there's little to no casuals on the 360 or PS3.

    The five to ten year olds on MW2, Battlefield, or any game would like to speak to you.

    Then yell, say the f word, call you a fag, and say the n word. I don't say that to be offensive but because they actually do it.
     
  4. insanecrazy07

    insanecrazy07 Well-Known Member

    Also, I think he totally missed my point that little kids and casual gamers are everywhere. It's because of little immature 8 year olds that I no longer play WoW, because even on a private server, which you would think would be filled with more mature people, they RUINED every single raid that they could get their hands on. Hell, I had to make a Raid Blacklist on their forum putting their names and reasons for blacklisting them. They ruined PvP by corpsecamping, ganking, etc. They even ruined the AH, posting shit over 1000% market price. Not to mention dealing with immature guild officers...

    And don't tell me you've never heard a squeaky ass voice on L4D or CoD MW(2). I mean, come on, there's always at least one every damn match. And of course, they're the ones with 10x more deaths than kills, assuming they got at least one kill...

    At least when I play PBR, I'm assuming I'm playing against a little kid, (I get the occasional person that actually knows how to play) and I don't have to depend on an 8 year old because it's just me against him, not him on my team lagging the whole team behind, and being a detriment to the team in general.

    When I get my hands on FFXIII, not dealing with noobs at all will be a breath of fresh air. It's just me, and the game.
     
  5. ultra

    ultra Guest

    so now the scenario changes. on the wii and pc it'll forever be the casual no matter what and on the 360/ps3, it's not really the hardcore nor the developers. it's a complex situation.

    bionic commando is $20, super cheap, and no one is buying it. even worse, it's been out for such a long time and we're already approaching the first year.

    so to sum it up, if you're a casual and a wii owner or a casual pc gamer, you're going to be a scapegoat for the hardcore and the third party companies. if you're a ps3/360 owner, it will never be the hardcore nor the company because it's a very very complex problem.
     
  6. Natewlie

    Natewlie A bag of tricks

    Read my posts related to Bionic Commando.
     
  7. insanecrazy07

    insanecrazy07 Well-Known Member

    I've never heard of Bionic Commando until this thread. So, does that prove my point?
    Every console (and PC) is subject to the same laws. You don't apply Newton's three laws to just linear motion and not non-linear do you?

    Again, you're limiting the Wii's success and failure to just one or two possibilities, when really there are many reasons attributing to their success and failure.
     
  8. ultra

    ultra Guest

    you see what i mean folks, on the ps3/360, it's not the hardcore or the third party developers, it's a very very complex situation. and this is what it means. on the wii and pc, casuals are the ones screwing things up. every thing they say on the wii and sometimes on the pc is always ending up as the casuals fault. on the ps3/360, it's not really the hardcore or the developers fault, it's something very very complex that no one answer or solution is possible. but on the casuals side, there is only one answer, the casuals.
     
  9. gaynorvader

    gaynorvader Well-Known Member

    ultra, let me run through the two different arguments you're trying to run together for some reason:
    1)Why hardcore games are not being created for the Wii
    -The Wii demographic is made up almost entirely of casual/younger gamers
    -The Wii has not got good enough specs to justify bending over backwards to make these hardcore games for it.
    2)Why Bionic Commando did not sell well
    -It got poor publicity
    -It got poor reviews
     
  10. ultra

    ultra Guest

    you see, i told you folks he's still saying it's a complicated matter on the ps3/360. how so?! because he's saying it's on poor publicity and poor reviews, but then the definition of quality is based on the user. so how does poor publicity and reviews make any of this comprehensive. it doesn't.

    because folks, on the ps3/360, it's not the hardcore or the third party developers, it's a very very complex situation. and this is what it means. on the wii and pc, casuals are the ones screwing things up. every thing they say on the wii and sometimes on the pc is always ending up as the casuals fault. on the ps3/360, it's not really the hardcore or the developers fault, it's something very very complex that no one answer or solution is possible or that there is not even an answer. but on the casuals side, there is only one answer, the casuals.

    so if you're a casual gamer and you happen to come by a hardcore gamer, run for your life!!! because you're going to be a scapegoat, placed on the wall to be shot at!!
     
  11. gaynorvader

    gaynorvader Well-Known Member

    Did you read my post at all?!
     
  12. insanecrazy07

    insanecrazy07 Well-Known Member

    Apparently not...
    K ultra, listen closely.
    A hardcore game aimed at a nonexistent hardcore audience does bad. Nod your head when you get that.

    K.

    A casual game aimed at a nonexistent casual audience does bad. Check.

    Now.
    The casual audience is in both sectors, Wii and the 360/PS3 categories. However, the hardcore audience is only in one of those.

    When a hardcore game aimed at the hardcore audience does bad in an environment where hardcore gamers are present, it leads to an issue other than the presence of hardcore gamers because it is in the presence of hardcore gamers.

    When a hardcore game aimed at the hardcore audience does bad in an environment where hardcore gamers are NOT present, it's because of the lack of the hardcore audience. A der der.

    Let's do the opposite scenario.
    If a casual game aimed at a casual audience does bad in an environment where there are no casual gamers, only hardcore ones, it is the lack of casual gamers that is the problem.

    Now, if a casual game aimed at a casual audience does bad in an environment where there are casual gamers, it is some other issue, because there are casual gamers.

    You need to have a game that targets your audience to get sales, step 1. Step 2 is to make a game that they will actually buy. Again, these are the "complex issues." If you don't do step 1, then obviously step 2 doesn't occur, and your problem lies in step 1, not step 2. However, if you follow step 1, and you're still having problems with sales, then it is a reason in step 2 that is the culprit, not step 1.

    I can't dumb it down any more than that. You'll have to deal with it if you still don't get it.
    It's like you need to be on the same book before we even talk about being on the same page. Who gives a shit what page it is on if you have the wrong book...
     
  13. ultra

    ultra Guest

    you see, i told you folks he's still saying it's a complicated matter on the ps3/360. how so?! because he's saying if a casual game doesn't do well on a ps3/360, it's because of the lack of casuals. he forgot to mention that a casual game is a game and by definition, a hardcore gamer is a gamer and as a gamer, it wouldn't matter if it's a casual game or not because it's a game and hardcore gamers play games. you see, it's more complex on the ps3/360 as opposed to the casual consoles.

    because folks, on the ps3/360, it's not the hardcore or the third party developers, it's a very very complex situation. and this is what it means. on the wii and pc, casuals are the ones screwing things up. every thing they say on the wii and sometimes on the pc is always ending up as the casuals fault. on the ps3/360, it's not really the hardcore or the developers fault, it's something very very complex that no one answer or solution is possible or that there is not even an answer. but on the casuals side, there is only one answer, the casuals.

    so if you're a casual gamer and you happen to come by a hardcore gamer, run for your life!!! because you're going to be a scapegoat, placed on the wall to be shot at!!!
    i am running for dear life because they are hunting me down!!!
     
  14. gaynorvader

    gaynorvader Well-Known Member

    Right next time you reply to a post, try actually reading it before replying. At the moment you seem to be ignoring anything said in the post and repeating your propaganda.
     
  15. insanecrazy07

    insanecrazy07 Well-Known Member

    Did you read mine at all?

    It IS a complicated matter because the target audience present matches with the audience that the game targets.
    The Wii examples do not. Target audience present =/= audience that which the game targets.

    Mature game targets mature audience.
    Mature audience present.
    Success!
    If not success, then it is a factor unrelated to the audience, because they're present.

    Mature game targets mature audience.
    Mature audience not present.
    No success.
    Reason: Mature audience is not present.

    READ THIS GODDAMN POST, ultra!
     
  16. Suiseiseki

    Suiseiseki Well-Known Member

    He's repeated the same post again, verbatim. he's obviously given up and is resorting to trolling.
     
  17. ultra

    ultra Guest

    you see, i told you folks they're still saying it's a complicated matter on the ps3/360. how so?! because from the reply of insanecrazy, natewlie and gaynorvader, their reasoning isn't the hardcore nor the developers and that it's something way more complicated. look at their responses to the various reasons they are imposing. it does not offer a single answer nor is there even an answer but a multitude of answers and possibilites [even conflicting reasons]. but we do conclude that stuff on the wii and pc are the fault of the casuals.

    because folks, on the ps3/360, it's not the hardcore or the third party developers, it's a very very complex situation. and this is what it means, on the wii and pc, casuals are the ones screwing things up. every thing they say on the wii and sometimes on the pc is always ending up as the casuals fault. on the ps3/360, it's not really the hardcore or the developers fault, it's something very very complex that no one answer or solution is possible or that there is not even an answer. but on the casuals side, there is only one answer, the casuals.

    so if you're a casual gamer and you happen to come by a hardcore gamer, run for your life!!! because you're going to be a scapegoat, placed on the wall to be shot at!!!
    i'm running for dear life here folks as i'm being hunted down!!!
     
  18. insanecrazy07

    insanecrazy07 Well-Known Member

    They're slightly different from post to post.

    Just goes to show you that he's lost...pages ago, topics ago.
     
  19. MessoMesso

    MessoMesso Well-Known Member

    Every time I see that phrase I think of Billy Mayes.

    Anyway, it sounds like someone hates Nintendo.
     
  20. insanecrazy07

    insanecrazy07 Well-Known Member

    Billy Mays here with Chipotlaway!