The game still feels like a gta game to me, and I don't have to be as careful, hell in gta i get so bloody bored I just go on a killing spree and have police running after me for over an hour before I'm run over somehow. I use the basic concepts that were present in gta san andreas, the new games I have yet to touch. Basically, large world-things to kill-loads of options-story is optional-fetch question-custimization-vehicles. Restarting story again is only for the beginning, hell I can save everyone and kill everyone while doing EVERY single quest now that I worked out the best order to take them on. Sorry nathan, I'm not convinced still.
Large world in Dead Rising 2? I think not. It's a small ass mall, nothing like the GTA IV universe. That place was so big you could spend 15 minutes in the FASTEST CAR trying to get from the edge of the first island to the edge of the last. The environments don't even begin to compare. Other GTA games just take awhile due to semi-clunky car controls though. I've played San Andreas, and I mean, I REALLY played San Andreas. It was the single GTA I had access to for a very long time, and the games are nothing alike. The "I CAN KILL TONS OF SHIT FOR FUN" being used means you are basically comparing DR2 to every beat-em up ever made. What do you do in those games? You just kill tons of shit for fun. It's more basic, but same concept. Does that mean DR2 is just like SNES games too? To be fair, kind of. Every play "Zombies Ate My Neighbors," same basic concept. You kill zombies with the various funky weapons and just slaughter. The basic concepts in DR2 can be compared to so much, using GTA is just silly. The basic concepts you refer too are just as common in much older titles.
Small ass mall-Actually it's a big mall, it's on par with one of the few I visited...and let me say this. Just because it's a large mall instead of an expansive city doesn't mean it's not quite the same. It's a sand box enviroment. -I got bored with the fetch quest in gta san andreas that I resorted to using cheat codes and grab me a chainsaw and kill things, I did get preety far story wise. Dead rising 2 just feels better for me with the way it goes. -Must you insult the snes, I played zombies ate my neibours, nothing alike (zombies don't make a game, they just add a flavour), it's a maze/platformer. To be specific, and the honest truth, dead rising is a sand box type game, and what else is a sandbox game...GRAN THEFT AUTO. The simerlarities I just used to get the point accross, why would you call dead rising, a beat em up, fuck no, this ain't no god of war/dante's inferno/bayonetta. This ain't no shoot em up, this could be a survival horror but there is no horror (though trying to survive is part of it, the levels of choice are too much).
One thing I didnt like about dead rising, you kill a crowd of zombies and go in a shop or something and when you come out they have respawned. You only have to go about 50m for them to come back, even when its a dead end with no way through for them.
Never happened to me, but changing areas will have them respawn. I know, but the closest this game was akin to was games like gta or even red dead (and that's having a zombie dlc XD)
About the comparisson on Grand Theft Auto. Put the modifycattion called "Biohazard Zombie Alert" in it. That will make it look like Dead Rising 2, well, sorta.