Is it possible to use my 16GB Creative Zen X-Fi to store wii games on it?? Will I still be able to play and store songs on it?? Will I have to partition it diferently than a normal USB drive??
As long as the medium is not a flash drive, you can have multiple partitions and by that, you can have the normal partition and a WBFS partition. However, 16 GB isn't large enough to store a ton of games on it. I would recommend at least 320 GB, unless you only want 2-3 games on it. I know SSBB is 6.3ish GB and that will take up around half of your capacity, since you don't get the full 16 GB. At 4.7 GB per game, you'll get about 3 games to fit on there. Luckily, most Wii games are 2-3 GB.
if its in FAT/NTFS format then it should work if you use wiiflow as your usb loader because you don't need to format it to wbsf, although you do need to convert the iso's to wbsf for it to work
Which is equally if not more of a pain in the ass... Why would you want to convert your ISOs to WBFS (converting x number of ISOs to .WBFS) when you can just run USBLoader or Uloader and run off of a WBFS formatted drive (format drive once to WBFS) Why convert multiple times when you can format once and be done with it?...especially when you have the option of running multiple partitions.
converting iso's into wbsf takes 3 to 4 minutes and you don't need to format you hdd/flash drive becouse wiiflow supports FAT/NTFS, not to mention that fabvini has a 16gb mp3 player (Creative Zen X-Fi)
The transfer speed is the only issue I see. I use a Western Digital 320GB harddrive and it works perfectly for me. No major issues. And I would suggest using a WBFS partition, much easier if you want it to be care-free and very easy to setup. Also check here for more information on Wii modding. - http://forum.romulation.net/index.php?topic=35411
and this is why I said to run dual partitions, one FAT32, and one WBFS. Still, you're converting multiple times. Even after 10 games, that's 40 minutes of wasted time. I'd still go with WBFS Manager and just transfer the ISOs that way. Nobody releases their stuff in .WBFS, there's just no need to. That's like trying to find a PS3 game and instead of having it compressed in sequential RARs, they decide to compress it in .arc. There's also less compatibility with .WBFS.