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Theoretical workaround for Pokemon (need help from someone with coding skills)

Discussion in 'Technical Help' started by Shady_Guy_Jose, Mar 13, 2010.

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  1. Shady_Guy_Jose

    Shady_Guy_Jose Active Member

    All right so here's the deal:

    From what I understand, the game freezes every 22/24 (uncertain) in-game events on most flashcards. Surely the game must be counting them so as to crash when it reaches said number. What if we were to find out what RAM address this value is witten to and create an AR code that kept it at 0? That's where you come in, as I have no coding skills whatsoever. I'm sorry if this has been posted before or if there's some obvious reason why it may be impossible.
    Post Merge: [time]1268482547[/time]
    sorry for double posting, but I'm just bumping to make sure that someone who can help sees it
     
  2. TirithRR

    TirithRR Well-Known Member

    The people who know how to combat anti-piracy will get it done. No need to guess at how the Anti-piracy may/may not be working without knowing anything about it.
     
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