!! And there is no AP whatsoever. I did find it odd that this was the first topic about this game....
Oh, forgot to answer. This works on my R4 perfectly (Wood). And yes, this game seems to be largely ignored >_>
i just saw the review on IGN, completely did NOT know about the game, loved the other ones, wanted the next one. if i find a good rom site (i.e. something that isnt freaking sketchy) i will get it.
Ignoring IGN's rating and the fact that it's "strangely" below the radar of gamers... To those who've tried it out: Is this game any good? Times're hectic, and by judging a game from trying it out for a few, I might miss something great.
It's not bad, and i thought i would hate it the second i realized how you play. Pretty much you alter bridges and springs and such to get the Mini mario's and toad's to the doors
The question to the post above it... I haven't played the previous two (didn't even know there was a previous title, let alone two of 'em). Let's say... How does it compare to WarioWare: Touched? (Not D.I.Y. because the fun of D.I.Y. is same as the measure of one's creativity)
I hated touched :| technically, theres three others, but the first one is REALLY different. and better, imo. the game basically revolves around making sure mini-marios get to these doors without being hit by any hazards, and you do this by removing and placing obstacles and such. it can get very difficult, which is when it really gets fun, imo.
I am having same problem on my CycloDS. I updated to latest firmware (v1.60) but the mini marios are still invisible. They do show on the top radar screen but not the same. Anyone know of a fix?
In MVDK2 you could control the minis more. Like, you could switch their direction, make them start and stop moving, jump, etc at any time with touch controls. Miniland mayhem is pretty much more like lemmings, cause the idiotic toys just march to their doom and don't follow any touch commands (besides to start moving)