Chart made more colorful to be less dull... If anybody recalls my post here, What do you think about it, The "Gimmicky" Stuff I'd be putting in are most probably: - Metroidvania Style of exploration of further maps (double/triple jump,Ground Slide,High Jump/Flight,Teleport,etc.) - Sub-School (Players will need to learn specific jobs to gain access to specific Classes. Dragoon = Fighter w/ Archer Sub-School Trapper = Archer w/ Thief Sub-School Templar = Cleric w/ Fighter Sub-School Rune Knight = Fighter w/ Magician Sub-School Paladin = Fighter w/ Cleric Sub-School Alchemist = Trader w/ Magician Sub-School Sniper = Trader w/ Archer Sub-School Questions: 1) Would using a art-style similar to Castlevania be distinct in the MMO Industry. 2) Would it be possible to do the layered Clothing similar to Runescape,WoW & other 3d Games be possible on a Sprite-Style Game? 3) Would resorting to Sprites be more of a less memory consuming format in making Games? Classes I forgot to add in the list: (Will fix later or.. not ) Brawler - Shaman - Soul Guide Adventurer -> Explorer/Performer Performer -> Bard/Muse (not bound by genders like RO's Bard/Gypsy) Explorer -> Hero/Villain (Super Novice... I guess?) And I need some opinions on the Classes: Berserker = All-out attacker Paladin = Holy Fighter Dragoon = Short-Range/Melee Spear Fighter Cavalier = Tanker Enchanter = Element-based Summoner/Enemy Debuffer Creator = Neutral-based Summoner Necromancer = Zerg Rush Summoner/Poison Cannon Mystic = Glass Cannon Shinobi = Dodge Tank/Speed Attacker Assassin = Dodge Tank/Debilitating Attacker Ronin = Melee Equivalent of a Mystic(Weak Defense) Alchemist = Area Buffer,Attacker (DoT instead of full damage like Mystics) High Priest = Medic/Support Buff Templar = A Paladin with more emphasis on healing than Combat Shaolin = More combat-oriented Medic Sniper = Long Range Heavy Damage Dealer Sentinel = Accurate Ranged Damage Dealer Tracker = Heavy Ranged Damage Dealer Trapper = Trap-Layer,Disabler .etc Illusionist = "Blue Mage" Rune Knight = "Red Mage" with more emphasis on Fighter Aspects Beast Lord = Pet Buffer/Variant of a Fighter with Beast Form Skills: Bear - Slow but Powerful --- Wolf - Balanced --- Eagle - Quick Fighter Elementalist = Element modifier/buffer/debuffer Oracle = Debuffer Summons/Debuffer Magic Soul Guide = Support Summons (A Tanker,Medic and Buffer) Hero/Villain = Jack-of-all Trades Class Bard = Buffs are more offensive oriented and debuffs work more on lowering their defense Muse = Buffs are more on defensive orientation and debuffs work more on lowering their attack Hexer = Curse Class, Damage dealt on them is recoiled for massive damage. Pirate = Variant of Fighter with some short range abilities due to access to a pistol. Female Warrior http://th06.deviantart.net/fs71/300W/i/2010/055/4/d/G1_Warrior_by_haimerejloh.jpg Female Knight http://th00.deviantart.net/fs71/300W/i/2010/057/a/0/G1_Knight_Female_by_haimerejloh.jpg
Nice ideas. Though I would've kept them more private, as you don't know what person is around ready to make all those ideas there's.
Well if here's something... Ragnarok Online also has a Class named "Rune Knight" and they recently introduced the Ranger Class who have pet wolves (Compare to Sniper's Falcon?)
I don't think it will become bad, it sure looks promising. Why don't make some attacking magic for bard/muse? I think it can be interesting And what does artisan do?
Oh crap forgot the Artisan... The Artisan can boost drop rates mostly and anything related to monetary stuff. Just like any Merchant Class they can throw money to attack. Every Class has some form of attacking skill/magic, For Bards its shooting Magic Notes, For Muses its singing out Magic Notes also...