Code: #include <stdio.h> #include <allegro5/allegro.h> const float FPS = 60; const int SCREEN_W = 640; const int SCREEN_H = 480; const int BOUNCER_SIZE = 32; int main(int argc, char **argv){ ALLEGRO_DISPLAY *display = NULL; ALLEGRO_EVENT_QUEUE *event_queue = NULL; ALLEGRO_TIMER *timer = NULL; ALLEGRO_BITMAP *bouncer = NULL; float bouncer_x = SCREEN_W / 2.0 - BOUNCER_SIZE / 2.0; float bouncer_y = SCREEN_H / 2.0 - BOUNCER_SIZE / 2.0; float bouncer_dx = -4.0, bouncer_dy = 4.0; bool redraw = true; if(!al_init()) { fprintf(stderr, "failed to initialize allegro!\n"); return -1; } timer = al_create_timer(1.0 / FPS); if(!timer) { fprintf(stderr, "failed to create timer!\n"); return -1; } display = al_create_display(SCREEN_W, SCREEN_H); if(!display) { fprintf(stderr, "failed to create display!\n"); al_destroy_timer(timer); return -1; } bouncer = al_create_bitmap(BOUNCER_SIZE, BOUNCER_SIZE); if(!bouncer) { fprintf(stderr, "failed to create bouncer bitmap!\n"); al_destroy_display(display); al_destroy_timer(timer); return -1; } al_set_target_bitmap(bouncer); al_clear_to_color(al_map_rgb(255, 0, 255)); al_set_target_bitmap(al_get_backbuffer(display)); event_queue = al_create_event_queue(); if(!event_queue) { fprintf(stderr, "failed to create event_queue!\n"); al_destroy_bitmap(bouncer); al_destroy_display(display); al_destroy_timer(timer); return -1; } al_register_event_source(event_queue, al_get_display_event_source(display)); al_register_event_source(event_queue, al_get_timer_event_source(timer)); al_clear_to_color(al_map_rgb(0,0,0)); al_flip_display(); al_start_timer(timer); while(1) { ALLEGRO_EVENT ev; al_wait_for_event(event_queue, &ev); if(ev.type == ALLEGRO_EVENT_TIMER) { if(bouncer_x < 0 || bouncer_x > SCREEN_W - BOUNCER_SIZE) { bouncer_dx = -bouncer_dx; } if(bouncer_y < 0 || bouncer_y > SCREEN_H - BOUNCER_SIZE) { bouncer_dy = -bouncer_dy; } bouncer_x += bouncer_dx; bouncer_y += bouncer_dy; redraw = true; } else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) { break; } if(redraw && al_is_event_queue_empty(event_queue)) { redraw = false; al_clear_to_color(al_map_rgb(0,0,0)); al_draw_bitmap(bouncer, bouncer_x, bouncer_y, 0); al_flip_display(); } } al_destroy_bitmap(bouncer); al_destroy_timer(timer); al_destroy_display(display); al_destroy_event_queue(event_queue); return 0; } Hello, I was wondering why you have to divide the screen size by 2.0? And why do you divide the bouncer by two? Thanks (allegro 5) Here is the tutorial link: http://wiki.allegro.cc/index.php?title=Allegro_5_Tutorial/Bitmaps thanks
I'm not sure if you'll still need the information, but here goes. Quite simple, actually. This basically sets the location of the bouncer to a position where its center would lie at the center of the screen. The center of the bouncer relative to its upper right corner (0, 0) would be (BOUNCER_SIZE / 2, BOUNCER_SIZE / 2). The center of the screen relative to its upper right corner would be (SCREEN_W/2, SCREEN_H/2);