Title is what it says. Post it in spoiler tags so it doesn't stretch the page. Note: Creepypasta is creepy stories. It's a mashup of creepy and pasta. Pasta's used as an alternative for story. Here's mine: Stick Stickly Spoiler Stick Stickly may be one of the least creative characters ever made, but he still holds a very special place in the hearts of 90s children for his several years of hosting Nick in the Afternoon. Most information on Stick Stickly says he hosted Nickelodeon's summer afternoon block from 1995-1998, but I always swore that I remembered seeing him on TV earlier than that. I thought I was crazy for quite a while, but recently I found a small fan-site for Stick Stickly that mentioned him hosting a 1993 afternoon block during the school year called Afternoon Snack with Stick Stickly. To my joy, the website even had videos of Stickly's segments. I watched one marked "First Ever Stick Stickly Appearance." Stick Stickly was in front of a chalkboard with Afternoon Snack written on it in normal writing. His design was a little different; his eyes were smaller, he had no nose, and his mouth was a straight line instead of being curved into a smile. He made a couple of corny jokes, then said Rugrats was coming up. The video ended at that point. I watched the next one - there were six of them and none had dates, but I could only assume they were in chronological order. The second one was called "Stick Gets Injured." Stick Stickly had the same face from the first video, but his body seemed a little worn; there were a few splinters sticking out of his side. His full dialogue: "Well, the dog next door buried me, but I managed to get it, the show you all voted to see! Hey Dude is up next, and don't forget to send in your post cards to vote for the special guest show you want to see! And remember, that address is..." He sang the classic song about writing to him, but the tune was different than in later versions - much slower. After he sang the song, he just stood motionless for a few minutes before the video ended. The third was called "Hang Stick." Stick Stickly was hanging in the air by a piece of string tied around his waist. A little boy who looked about five was also there, and the chalkboard had six dashes on it, representing a six-letter Hangman word. The kid was guessing letters and each time he got one wrong, the string around Stick's waist would move higher. The game would be over when it reached Stick's "neck." The kid kept guessing letters and when the rope was one incorrect guess from Stick's neck, the letters filled in were C_NDLE. It was obvious what the word was, but the kid wasn't taking the game very seriously. Giggling, he guessed x. The rope moved to Stick's neck and his eyes flashed out of existence and were replaced by two X's. There was no sound for about thirty seconds; the kid stared at Stick's "body." Then, Stick's eyes flashed back to normal and he laughed, said he was fine and that Wild and Crazy Kids was on next. The fourth video was called "Stick Quits." Stick was ranting about something that presumably happened in a segment the site didn't have a video of, saying no one respected him, that he was treated like a toothpick, how his father was a mighty ship, and complaining about how the dog kept burying him. The complaints seemed like jokes, but his tone was more serious than you'd expect. A little kid appeared - not the same as in video three - and told Stick that all the children loved him. Stick was silent for quite a while, then sighed and said he would stay. He reminded us to vote in the guest show contest again and said it was time for Rugrats. The fifth video was marked "Stick Gets Mad (No Sound)." Like the description said, it was silent. Stick was moving very quickly, with body language indicating he was yelling. A little girl was cowering from him, clearly afraid. The girl eventually left and Stick just faced the screen; his animation was so simple that I couldn't tell if he was talking. The sixth video was called "The Winner Revealed." Stick had a dark red stain on the top of his head and one of his eyes was an X. Stick made no mention of his appearance and announced that the votes were in. It was time for the special guest show to air. His last bit of dialogue: "It's been a long contest and the vote was close, but you, the kids, have decided! Coming right now, the classic you voted for, Candle Cove!" Zelda 64 Beta Spoiler When I was a child, one of my favorite games was The Legend of Zelda: Ocarina of Time. Anyone who’s played it can probably figure out why, even if they don’t particularly find it their favorite. Naturally, as a very popular game, it spawned a lot of rumors and legends; especially back in the day when communication through the Internet wasn’t as common. Most of these legends are false, but sometimes a surprisingly amount of truth can be found in them. A while ago I had read an article about early versions of Zelda 64 (as it was called in development), and apparently these early versions were incredibly different than the released version. It was modeled after the original The Legend of Zelda rather than A Link to the Past, and as such was a lot freer roaming and adventurous than the one we got. At the time, it sounded awesome, and I even found myself wondering why they had abandoned the project. I concluded that it was probably due to the technical requirements of such a feat. Still, one thing that especially stuck with me were the pictures. Some were nondescript – nothing special – but one showed a large expansive desert environment. There was just a palm tree and a small oasis near a much more primitive looking Link, as well as some enemies. Past that, however, was just sand stretching to the horizon. The thoughts of what might lay beyond that desert seemed to stick the image to my mind. Skip several years. The article was only a vague recollection – nothing important. I was hanging out at the local game shop with one of my friends. He’s telling me about his day, and tells me how some guy came to sell his missing son’s old video games. He showed me them and they were all normal games. There were a few Wii games, a few Gamecube games, and a lot of Nintendo 64 games. The only one that really caught my eye was a red cartridge with no label except for a piece of tape with the word “ZELDA??†written over it in marker. Naturally, this got me curious. My friend didn’t share my curiosity and didn’t think he could sell the game, so he let me take it home for free and indulge myself. Naturally, I did. The moment the game started, I realized it wasn’t the Zelda I was used to. The title screen was nothing but a nondescript “The Legend of Zelda.†There were no subtitles, no fancy font, no music; it was just those words in black-bordered lettering. The background wasn’t from Ocarina of Time or Majora’s Mask, either. It was an overhead view of what could only be called ancient ruins. They looked very sinister and grotesque – similar to something from Majora’s Mask, only without any hint of the mystical atmosphere that accompanied any Zelda game. They were simply unnerving. Still, this didn’t stop my curiosity. It only kept me going. As soon as I pressed start, the game began. It skipped over any file screens and dumped a blocky looking Link into an empty black environment. And when I say black, I mean BLACK. There was nothing separating ground and sky. There was only blackness. The only thing that let me notice that the game even worked was a temple in the distance, similar to the one in the opening. Moving still seemed to work fine, suggesting that something probably glitched with the textures of the ground and sky. Still, it seemed strange that nothing happened to any other textures. Entering the temple was my only choice, so I took it. One thing worth mentioning is that the game started with no music, only deathly silence, however, the closer you came to the temple the more music was available to hear. It wasn’t actually music, though. It sounded like moaning, similar to the ReDeads in Ocarina of Time, but tinnier and badly recorded. Every once in a while some sobs could be heard, but they were quickly stifled. Entering the temple made everything seem more like a Zelda game, but something strange caught my eye. Rather than the textures being worse than those in Ocarina of Time, they were better. There was more detail in everything, but it was all dingy and rotten looking. Extra polygons only served to make things look more grotesque. The random blood spatters didn’t help anything either. It didn’t take long for me to realize that the entire “dungeon†could hardly be called Zelda-like. Puzzles usually only consisted of pulling a lever or pressing a switch. In fact, there weren’t even any sliding blocks. There were no enemies either, but the blood spatters on the floor and walls soon served to be warnings of traps. Some became inescapable, and sent you back to the darkness again. Others are escapable, but were extremely creepy and depressing. The dungeon was riddled with low-polygon remains of old adventurers, and sometimes they even had items on them. The items could be picked up, but the game only auto-equipped the first three items picked up since there was no accessible inventory screen. After several gruesome deaths and retries, I find my way to a door marked with a scratched-on eye, similar to the ones on the Lens of Truth and various other objects. Entering this door reveals a boss battle. The music, by this point, had changed, and I only realized it by the last room. The moaning had never looped once, but seemed to change according to the mood. A discordant violin melody began to play, but the rest of the sound remained nothing but moans, sobs, yells, and strange scratching. It was never enough to rise past the level of background noise, but it still remained unnerving, almost as if it wasn’t music at all but monsters that were wandering somewhere in the temple. When I said entering the door revealed a boss battle, I was not entirely honest. It could only be called a boss battle by the most generous standards. It featured an empty room with the same textures on the walls as the rest of the temple. The only out of place aspect was a giant face on the other side of the room, colored as gray as the walls surrounding it. Its skin seemed stretched over its head and lined with the wall, so it looked as if the wall was growing a face. Moss seemed to be growing over its closed eyes and cracks were apparent everywhere on it. The door back was locked, so the only thing to do was approach it. I did so, carefully, making sure nothing was waiting for a surprise attack. I went up to the point where I was nearly in contact with the face. Nothing. It was still there, with its sunken eyes and cracked lips. I attacked it with my sword. The sword went through and made an incredibly vulgar flesh ripping sound, but nothing happened. It remained there. I attacked some more, and then more, and still more, until eventually the music stopped. Soon, the cacophony of violin music became even louder and the moans started up even stronger, then something else happened. In one movement, the face’s eyes open, staring at me with its dry, soulless gaze, and then... Nothing. The music was still louder, but I continued to attack the face with no reaction until it had enough. It ripped to shreds and fell away in fire – the typical Zelda fashion – and revealed a door. The music had stopped. There were no more moans or screams – nothing at all. I went through the door. What a fool I was. That was only the tutorial. The screen turned white, followed by a moment of extremely loud static. I jumped, but it was over almost instantly. An endless desert replaced the white screen – the one from that image. I was in shock. By that point, I was creeped out enough to turn the game off. That respite didn’t last long. I had nightmares of the game – normal nightmares with nothing weird about them. What frightened me most was something I skimmed over while I played and only realized afterward: the game changed each time I started over. When I tried to take the same path through the labyrinth, I always ended up lost and confused. By the time I finished I was relying only on instinct. I kept going the next day, stopping only to eat and to go to the bathroom. When I turned it on, I was still at the desert, despite the lack of a file screen. This time it was night. I walked. Sometimes I would walk for twenty minutes only to find a half-sunken obelisk, or the ruins of what looked like some village hut. Other ties there would be a skull or a few bones, but nothing more noticeable than that. Other times, I would see great expanses of oasis and tropical forests. I found my first enemies here. They were similar to Tektites, but with larger bodies that mostly contained their large eye. They had thin, long legs and would still attack by leaping, though when they hit you they would pin you to the ground and attack. Soon, the sun rose and I continued walking. Sometimes I would find small tombs. These were almost always similar in style to the first dungeon, only without the moaning and with no bosses. What I did find was information. Runes scribbled onto the walls that could be read. The description would always be vague, with phrases like “…and knowledge shall guide…way to heavens…†Sometimes they would be followed by other comments, but most writing seemed glitched and unintelligible. It seemed to be a history, though. The maps I’d sometimes find confirmed it. I simply explored, and after a while I learned to let instinct guide my way. Soon I found the next dungeon, a large pyramid rising out of the desert…upside down… Over it, straight to the sky, was another large upside down temple. It stretched so far I couldn’t see the top, but I couldn’t keep going. I needed sleep again. The next day came and I entered the dungeon. It was like all the small tombs I would find, only a bit more perilous. There were more bottomless pits, chasms, spike traps, and monsters this tie. Long arms would grab you from out of the wall like Wall Masters; these simply threw you into traps and killed you, though. They were probably what used to be Redeads and Skeletons. At the end of this dungeon, I found a large spiral staircase. I followed it up and up until I reached what seemed to be the top. It took two hours of climbing, but the time seemed to fly by. The top was merely a platform with a large ornate arrow pointing off an edge. Since there was nowhere else to go, I jumped. The screen again flashed white, and I was in a new area. This went on for the next few weeks. There were many places to visit, and at times I could find the borders of where one locale met another. I started to name the locations I had been to, but although I started knowing all the places intimately, there never seemed to be an end for new locations. Sometimes I would go through one door and come out on the other side of the world. Places didn’t behave by constant rules of space, but it became easier to find my way regardless. Each time I revisited a place it was rearranged in a different, more navigable setup. From every corner, though, I could see the tower in the distance. I quickly realized that I had not reached the top, only fallen into one of the many traps. In fact, I still have not reached the top. In the few times I went about the real world, I could feel the game was different. It changed itself. It seemed to react to me. I was sure that a game like this should not have been able to be created, but then, they WERE going for a free-roaming experience more similar to the original Zelda. What if they succeeded? What if they created a world one could always roam? They really did create that world. I had learned of the many gods in that land: the three goddesses who had created such a perverted physical world and the god He Who Sees, who decided to cleanse it. I still did not know my own role, but I felt that if I simply followed my instincts, I could find my goal. This is why I’m writing this now. My instincts still tell me where to go, but not here. It’s not in the game. I have to leave, and I will… But before I go, I feel that I have to leave this message for someone to find. I should warn you. It may be a game, but it knows you are playing.
You mean this one? Spoiler I’m what you could call a collector of bootleg Pokémon games. You know, like Pokémon Diamond & Jade, Chaos Black, etc. It’s amazing the frequency with which you can find them at pawnshops, Goodwill, flea markets, and such. They’re generally fun; even if they are unplayable (which they often are); the mistranslations and poor quality make them unintentionally humorous. I’ve been able to find most of the ones that I’ve played online, but there’s one that I haven’t seen any mention of. I bought it at a flea market about five years ago. Here’s a picture of the cartridge, in case anyone recognizes it. Unfortunately, when I moved two years ago, I lost the game, so I can’t provide you with screen shots. Sorry. The game started with the familiar Nidorino and Gengar intro of Red and Blue version. However, the “press start†screen had been altered. Red was there, but the Pokémon did not cycle through. It also said “Black Version†under the Pokémon logo. Upon selecting “New Gameâ€, the game started the Professor Oak speech, and it quickly became evident that the game was essentially Pokémon Red Version. After selecting your starter, if you looked at your Pokémon, you had in addition to Bulbasaur, Charmander, or Squirtle another Pokémon — “GHOSTâ€. The Pokémon was level 1. It had the sprite of the Ghosts that are encountered in Lavender Tower before obtaining the Silph Scope. It had one attack — “Curseâ€. I know that there is a real move named curse, but the attack did not exist in Generation 1, so it appears it was hacked in. Defending Pokémon were unable to attack Ghost — it would only say they were too scared to move. When the move “Curse†was used in battle, the screen would cut to black. The cry of the defending Pokémon would be heard, but it was distorted, played at a much lower pitch than normal. The battle screen would then reappear, and the defending Pokémon would be gone. If used in a battle against a trainer, when the Pokéballs representing their Pokemon would appear in the corner, they would have one fewer Pokéball. The implication was that the Pokémon died. What’s even stranger is that after defeating a trainer and seeing “Red received $200 for winning!â€, the battle commands would appear again. If you selected “Runâ€, the battle would end as it normally does. You could also select Curse. If you did, upon returning to the overworld, the trainer’s sprite would be gone. After leaving and reentering the area, the spot where the trainer had been would be replaced with a tombstone like the ones at Lavender Tower. The move “Curse†was not usable in all instances. It would fail against Ghost Pokémon. It would also fail if it was used against trainers that you would have to face again, such as your Rival or Giovanni. It was usable in your final battle against them, however. I figured this was the gimmick of the game, allowing you to use the previously unable to be captured Ghosts. And because Curse made the game so easy, I essentially used it throughout the whole adventure. The game changed quite a bit after defeating the Elite Four. After viewing the Hall of Fame, which consisted of Ghost and a couple of very under leveled Pokémon, the screen cut to black. A box appeared with the words “Many years later…†It then cut to Lavender Tower. An old man was standing, looking at tombstones. You then realized this man was your character. The man moved at only half of your normal walking speed. You no longer had any Pokémon with you, not even Ghost, who up to this point had been impossible to remove from your party through depositing in the PC. The over-world was entirely empty — there were no people at all. There were still the tombstones of the trainers that you used Curse on, however. You could go pretty much anywhere in the over-world at this point, though your movement was limited by the fact that you had no Pokémon to use HMs. And regardless of where you went, the music of Lavender Town continued on an infinite loop. After wandering for a while, I found that if you go through Diglett’s Cave, one of the cuttable bushes that normally blocks the path on the other side is no longer there, allowing you to advance and return to Pallet Town. Upon entering your house and going to the exact tile where you start the game, the screen would cut to black. Then a sprite of a Caterpie appeared. It was the replaced by a Weedle, and then a Pidgey. I soon realized, as the Pokémon progressed from Rattata to Blastoise, that these were all of the Pokémon that I had used Curse on. After the end of my Rival’s team, a Youngster appeared, and then a Bug Catcher. These were the trainers I had Cursed. Throughout the sequence, the Lavender Town music was playing, but it was slowly decreasing in pitch. By the time your Rival appeared on screen, it was little more than a demonic rumble. Another cut to black. A few moments later, the battle screen suddenly appeared — your trainer sprite was now that of an old man, the same one as the one who teaches you how to catch Pokémon in Viridian City. Ghost appeared on the other side, along with the words “GHOST wants to fight!â€. You couldn’t use items, and you had no Pokémon. If you tried to run, you couldn’t escape. The only option was “FIGHTâ€. Using fight would immediately cause you to use Struggle, which didn’t affect Ghost but did chip off a bit of your own HP. When it was Ghost’s turn to attack, it would simply say “…†Eventually, when your HP reached a critical point, Ghost would finally use Curse. The screen cut to black a final time. Regardless of the buttons you pressed, you were permanently stuck in this black screen. At this point, the only thing you could do was turn the Game Boy off. When you played again, “NEW GAME†was the only option — the game had erased the file. I played through this hacked game many, many times, and every time the game ended with this sequence. Several times I didn’t use Ghost at all, though he was impossible to remove from the party. In these cases, it did not show any Pokémon or trainers and simply cut to the climactic “battle with Ghost. I’m not sure what the motives were behind the creator of this hack. It wasn’t widely distributed, so it was presumably not for monetary gain. It was very well done for a bootleg. It seems he was trying to convey a message; though it seems I am the sole receiver of this message. I’m not entirely sure what it was — the inevitability of death? The pointlessness of it? Perhaps he was simply trying to morbidly inject death and darkness into a children's game. Regardless, this children’s game has made me think, and it has made me cry.
Alright, because I've been hearing about another creepypasta about a 'Pokemon Black', but it may just be some crappy pasta about the DS game Pokemon Black.
Spoiler: 92% There was an old game me and my older brother loved to play together on Sega Genesis (on Sega Channel, and if you don’t know what that is, I feel sorry for you that you missed an awesome time). Years went by - it was so long ago - but I could remember the look of the levels and all the noises so clearly. I finally typed in "first person shooter for Sega" in Google over the weekend and found it within minutes. It was called Bloodshot. The following story is true, and you can even look up the game to see it is real (unlike many others claimed to be seen). It was a boring night at home; I lived with two of my brothers and my father. I was home alone; dad worked late, brothers over friend’s place, so yeah. I decided to check out a bunch of old Sega Genesis games with an emulator on my brother’s computer. It was good memories, but no game lasted me more than five minutes. I then remembered Bloodshot, and frowned when I saw it wasn’t in my brother’s game folder. It took a while, but I found a download link for it, but it stopped at 92%. I was frustrated, waiting for an hour without it moving. I then noticed the file itself was in the game folder, where I told it to download to...so I tried loading it anyway without waiting any longer. I was relieved it worked. The familiar graphics came upon the screen and the well known little sounds filled my ears. It took a while controlling it with a keyboard, but I managed the buttons. Things got a little strange when I opened the door to enter the first level, and I saw another avatar already running and picking up all the special guns even though I was playing alone, and not even on 2 player mode. And this game is basically a fossil; it wasn’t an online game. I thought it was a computer controlled entity, although I don't remember one being there before...and it was doing all the work for me. I followed behind getting bored as he blasted all the enemies, and then the boss of the level, and we ran back (after the boss dies, you have to run to the start before the place explodes). The second level, we stood in front of the first door. This is when I felt awkward around the other guy, he turned to me, and then the door as if waiting for me to open it. So I did, and we ran off. Eventually, I realized I was almost dead and have been fighting alone. I turned around to see my mysterious ally was running along the walls, and eventually found a hidden door with a special gun. That did it, this guy was acting like a human player, and not a computer controlled entity. We went ahead into the level, and I noticed some glitches out textures on the walls. Curiously, when I ran into one, the game froze...so I reloaded the game and found myself alone in the first two levels. As I entered the third level, the countdown was already commencing and I saw my mysterious ally running towards me to exit the exploding level. We come to level four and it seemed the higher the level, the more glitched textures appear. Before entering the door into the forth level though, he shot me a few times, and then faced forward and waited for me to open the door. It was as if he was cursing me for abandoning him the first time around. When I shot at him, it did nothing. After we defeated the fourth boss, the countdown didn't start. Confused, I followed the other player behind the dead boss and he opened a hidden door. Behind it was a avatar of a human (rather than looking like a robot like everyone else). It walked into me, startling me a bit and the screened flashed red as if I died, but the game froze. It was late, so I went to bed and shrugged it off. The next day, the game wouldn’t load and came up with an error. I was interested to load the game up, but gave in after an hour and finished the download quite quickly. The game was normal however, there was no other player. I reached the fourth level, and after the boss, the countdown commenced. I went behind him and opened the door, and inside was the human avatar as well as another player texture. They walked into me, and the game flashed red, I died but the game didn’t freeze. I respawned in a huge level, but came across no enemies, weapons, or mines..but there is a strange buzzing noise. I am still walking through the level and trying to find out what the hell this is all for. I left my computer on, but the game paused, it keeps unpausing itself in the middle of the night and I hear the noises of the game (as I leave my speakers turned up. Whenever I sit down to pause it again, I see something run around the corner at the last second, but can never catch to see what it is. I keep feeling like something is watching me as I sleep. I found this on what I think is Inuah's creepy pasta site.