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Pokemon White 2 Graphics on No$Zoomer

Discussion in 'Technical Help' started by Dash Endar, Nov 3, 2012.

  1. Dash Endar

    Dash Endar Member

    I'm having a problem with the graphics rendering on White 2. I'm following the instructions in this thread: http://forum.romulation.net/index.php?topic=60304.0.

    This is a picture of what I'm talking about. I don't know if this is how its supposed to be.

    [​IMG]
     
  2. necr0

    necr0 Well-Known Member

    Are you using a trimmed ROM?
     
  3. Dash Endar

    Dash Endar Member

    I'm not sure what that is. But if you have a link to a rom that isn't doing this, then could you provide me with a link to it?
     
  4. Prectorian

    Prectorian . Staff Member

    I believe that is a glitch cause by poor graphic rendering. Not sure if changing rom will solve it, since I think it's more of an emulator issue given it's Zoomer we're talking about being used.
     
  5. necr0

    necr0 Well-Known Member

    ^Possibly.

    Are you able to use DeSmuME?
     
  6. Jhon 591

    Jhon 591 Well-Known Member

    If you're hardware is good enuth, try openGL render in both no$gba and no$zoomer settings.
     
  7. Dash Endar

    Dash Endar Member

    When I switch to opengl, the graphics issues on buildings and stuff works, but then you can't see the people in the game.

    If it's ano$zoomer problem then does that mean that there is no workaround for this? I really don't like desmume because its really really slow and on no$gba I can switch to unlimited mhz disaster 10% to make the game go super fast which is the main reason I prefer that emulator to desmume.