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(PC, PS3, 360) Rogue Warrior Rant Review - xMasterChefx

Discussion in 'Review Submission' started by xmasterchefx, Feb 15, 2010.

  1. xmasterchefx

    xmasterchefx Well-Known Member

    Rogue Warrior is a generic and bland FPS developed by Oxford-based Rebellion Games, the same studio that developed the much loved Alien Vs. Predator from the late 90s. They also made titles such as Rogue Trooper. Rogue. Trooper. Warrior. Same thing. Let us begin.

    Note: This is a cross post from the article here, and it was written around Christmas time. I'm a little weary to edit this, so disregard the Christmas aura that it appears to be emitting. Thanks

    Meet Richard "Demo Dick" Marcinko, a Navy SEAL member that is being deployed in North Korea to find intelligence on ballistic missile launchers. The story is set in the 1980s and is loosely based on the novel of the same name by the same guy. The story is by far the most enjoyable part of Rogue Trooper Warrior.

    Put simply, you kill Koreans with your guns. You point, you shoot, it's simple. Then there's the frequent moment when you have to finish off your enemies stealthily, although I wouldn't call it stealthily if they're programmed to be in a narrow hallway with their backs toward you, forcing you to hit the Execute button. You'd think mindless bloody smashing of helpless Koreans would be fun, but it gets dumb after the second time you do it.

    Also, the enemy AI is absolutely retarded. They can't hear you if you're moving full speed towards them from behind, and after you messily kill them and hear their loud screams and death-reaction-based gunshots, the surrounding guards just go on with their daily routine of standing with their back turned towards you. Maybe they hated that particular guard you killed and pretended to not notice before shortly being killed themselves?

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    Would it be more exciting if this execution was done vertically? Also, NO ONE CAN HEAR YOU SCREAM FROM SEVERAL FEET AWAY.

    No matter how a firefight starts, if goes down the same way. Whether the enemies unimpressively break through windows and start out guns blazing, you shoot what's in front of you and that's it. It's mindless generic FPS action with a nonexistent variety of weapons to choose from.

    But wait! The monotonous gameplay may sound bad, but it's okay, because the campaign ends in just two hours! That's right, two hours! You won't be bored of the gameplay for that long. Those two hours will consist of walking down linear paths in corridors, buildings and the occasional outdoor locale that is still extremely linear and predictable.

    Along with bad gameplay comes bad sound. The sound quality is okay, with a repeating "ratatatata" sound from your machine gun that is borderline acceptable. The orchestral compositions are probably the second most enjoyable aspects of this stupid game. And then we get to the dialogue. I am really scared if Richard Marcinko speaks like he does in Rogue Warrior in real life. The protagonist spits out a flurry of expletives and swear words that would blow up a church if words could deal physical damage. Kill one enemy. "Die you !@*&$^@ son of a !?<@!|$ you /{~!& monkey." Rinse and repeat. Not only will you be annoyed by the gameplay, but you'll also have Richard Marcinko swear up the place. It's a shame that such a voice acting talent like Mickey Rourke has gone to waste. And profanity. But mostly waste.

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    Demo Dick is gonna cut you up like the !@^&% monkey you are.

    Overall, Rogue Warrior is a swear-word filled 2 hour movie of shanking and shooting Koreans that is mildly entertaining, and hardly eye-pleasing by today's standards. I haven't tried multiplayer because my internet was down on my computer for the time I was playing it, but I'm sure it's as abysmal as the single-player.

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    Graphics: 7/10
    The graphics can seem rather lackluster at times, but I'll be a bit more forgiving since a fraction of the 2 hour campaign takes place in the dark times of night. The character models are okay, can look a bit muddy, but the animations are actually quite impressive, but unnecessarily violent.

    Gameplay: 5/10
    The bad AI and retarded execution system do not mix. Top that off with generic gunplay and you have a recipe for a game that does not stand out in a crowd of other shooters.

    Sound: 4/10
    The constant swearing and repetitively robotic gunshots are quite annoying, but when characters aren't swearing, the voice acting is alright. But the gunshots still sound bad.

    Presentation: 6/10
    The executions are fairly well presented (but again, does not go well with the bad AI), but the scripted firefights are unimpressive.

    Lasting Appeal: 1/10
    For the sake of the benefit of doubt, I'm going to score this a 1/10. Even though the campaign is 2 hours, I have yet to play the multiplayer, and so even though I'm sure that there's nobody playing this online, I'll be forgiving.

    Overall: 23/50
     
  2. hi1116

    hi1116 Well-Known Member

    i totally agree