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ocarina of time and master quest difference

Discussion in 'Nintendo' started by tiguiti, Jan 18, 2010.

  1. tiguiti

    tiguiti Well-Known Member

    could someone tell me the difference in those 2 game???

    sorry im french
     
  2. Loonylion

    Loonylion Administrator Staff Member

    master quest is harder and the dungeon layouts are different. (possibly reversed). Other than that, they're the same game.
     
  3. tiguiti

    tiguiti Well-Known Member

    what do you mean by ''harder''
     
  4. Loonylion

    Loonylion Administrator Staff Member

    im not sure exactly, I suppose the puzzles are more difficult and the enemies take more hits to defeat.
     
  5. xelados

    xelados Well-Known Member

    As someone who owns the game and has played through it, I'll answer...

    The only difference between OoT and MQ are the dungeons. Period. The dungeon layouts are the same, but the puzzles within are different. For instance, the Deku Tree and Dodongo's Cavern have Song of Time blocks that weren't in the original, which means you'll have to backtrack just before you become an adult. As a result of the dungeons being changed, the Golden Skulltula locations within the dungeons also changed. The enemies did not get harder, however. It's the same engine, the same stats on enemies, everything. The only major difference you'll notice is if you got a launch copy of Ocarina (1.0), since Master Quest is based off of Ocarina 1.2, which fixed a lot of the glitches that made the endgame fun (such as Swordless Link), changed the emblem on the Mirror Shield, and Ganondorf spits green blood instead of red.

    Think of it as the "Second Quest" of Ocarina.
     
  6. tiguiti

    tiguiti Well-Known Member

    ok,i will continue play Oot

    sorry french
     
  7. xelados

    xelados Well-Known Member

    Désolé! Je ne parle pas beaucoup le français.