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NO$GBA 2.6 is out ppl!!

Discussion in 'Technical Help' started by nisbahmumtaz, Dec 23, 2007.

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  1. nisbahmumtaz

    nisbahmumtaz Well-Known Member

    You need a donation for the latest one but.........

    *swiftly swishes the link to the latest no$gba*
    http://rs101.rapidshare.com/files/77573585/no_gba2.6.rar

    Haha!! Now start kissing my feet.

    In case everyone needs to know the changes.....

    - nds/3d: soft-renderer: uses fast linear color/texture interpolation when w1=w2
    - nds/3d: soft-renderer: supports perspective-correct texture (eg. eragon/demo)
    - nds/3d: soft-renderer: supports perspective-correct rgb color interpolation
    - nds/3d: soft-renderer: picks correct vertex/color/attributes on 1dot polygons
    - nds/3d: soft-renderer: prevents polys at existing/possible x1=256 (off-screen)
    - nds/3d: soft-renderer: allows bigger than possible rear-depth (clubhouse dart)
    - nds/3d/debug: vram viewer correctly shows swap buffers as 1st command in tree
    - nds/3d/help: added note on situations where lower/right edges are excluded
    - nds/3d/help: anti-aliasing doesn't work with (opaque) lines and wire-frames
    - nds/3d/help: anti-aliasing isn't used on edge-marked polys/lines/wire-frames
    - nds/3d/help: swap_buffers parameters are applied on the FOLLOWING gxcommands
    - nds/3d/help: swap_buffers does NOT copy re-ports (disp3dcnt/toon_table/etc)
    - nds/3d: soft-renderer: supports w-buffering (games with reversed z working)
    - nds/3d/help: confirmed guessed texture slot locations for rear-plane bitmaps
    - nds/3d: soft-renderer: allows dots on lower/right clip-boundary (off-viewport)
    - nds/3d: soft-renderer: prevents polys at y1=192 or y1=negative (off-screen)
    - nds/3d: soft-renderer: handles faulty viewports (exceeding 192 scanlines)
    - nds/3d: re-renders old frame on master changes (disp3dcnt or port 330h..3BFh)
    - nds/3d: soft-renderer: discards correct vertex of invalid twisted |X| quads
    - nds/3d: soft-renderer: emulates edge-marking (edge_color, opaque, polygon_id)
    - nds/3d: soft-renderer: emulates correct size of line-segments and wire-frames
    - nds/3d: soft-renderer: emulates correct size of edge-marked polygons
    - nds/3d: soft-renderer: emulates correct size of translucent and opaque polys
    - nds/3d: soft-renderer: enulates inwards/outwards/left/right/front/back edges
    - nds/3d: soft-renderer: emulates steep, flat, vertical, horizontal edges
    - nds/3d: soft-renderer: emulates correct rounding of screen coordinates
    - nds/3d: supports direct capture from 3d engine (instead from engine a only)
    - nds/2d/bugfixes: inits engine b on reset, fixed engine b base in vram viewer
    - nds/3d: opengl: internally breaks all polygon strips to separate polygons
    - nds/3d: buffers translucent polys, and renders them later (after opaque polys)
    - nds/3d/help: corrected polygon_attr.bit11 (affects pixels, not whole polygons)
    - nds/3d: soft-renderer: stores alpha in framebuf (unlike evil generic opengl)
    - nds/3d/help: added description on clamped textures (clips to minmax 0,siz-1)
    - nds/3d: soft-renderer: supports texture clamp, repeat, and flip-repeat modes
    - nds/3d: soft-renderer: clips texcoord (only if needed; point1 or point2>max)
    - nds/3d: soft-renderer: supports toon table (and skips green/blue calculations)
    - nds/3d: soft-renderer: does texture blending (modulation,decal,toon,highlight)
    - nds/3d: soft-renderer: explodes texture bitmap and renders texture by texcoord
    - nds/3d: emulates polygon_attr having no effect until next begin_vtxs command
    - nds/3d: soft-renderer: renderer uses linear (quick'n'dirty) color/texcoord
    - nds/3d: soft-renderer: interpolates color and texcoord (if any) on rendering
    - nds/3d: soft-renderer: interpolates color and texcoord (if any) on clipping
    - nds/3d: allocates/stores color/texcoord/screencoord in each buffered vtx-entry
    - nds/3d: soft-renderer: re-ensures range after clipping (for rounding errors)
    - nds/3d: vram viewer: fixed 4x4 texel texture mode1 crash (missing pusha/popa)
    - nds/3d: soft-renderer: optional depth_update for translucent polys (less only)
    - nds/3d: soft-renderer: optional depth_less or depth_equal rendering condition
    - nds/3d: soft-renderer: interpolates depth (z) horizontally and vertically
    - nds/3d: soft-renderer: initializes rear-plane rgba,depth,etc (blank or bitmap)
    - nds/3d: soft-renderer: front/back/linesegment check (on first three vertices)
    - nds/3d: soft-renderer: hides far-plane-intersecting (if enabled in poly_attr)
    - nds/3d: soft-renderer: clips polygons to all six sides of the view-volume
    - web/paypal: added an evil "donate 2.50 and download newest version" button
    - dos: due to the soft-renderer, dos version is now fully supporting 3d video
    - a22i: added LO (usingned lower) as alias for CC (carry clear) (thanks niels)

    The only detailed help is with the nocash renderer,POKeMON can run at full,flawless,ds-like,non-stopping,speed.
     
  2. Born2killx

    Born2killx Well-Known Member

    Cool, now I can test out a game before I put it onto my R4 really fast.
     
  3. kingchipo

    kingchipo New Member

    just bought it myself for the 2.50$ i had 8 bucks setting in an old paypal account


    seems to be a huge problem with running games with me all games give me the error message to turn off the power and re insert game card
     
  4. airsoft1117

    airsoft1117 Well-Known Member

    Why and how did you buy it? Its freeware, which means its free, Unless they started to charge money for it.
     
  5. Seph

    Seph Administrator Staff Member

    Wrong memory type most likely.
     
  6. CloudBoy101

    CloudBoy101 Well-Known Member

    Awesome, I've been waiting for a new version!
     
  7. CloudBoy101

    CloudBoy101 Well-Known Member

    Here's a screenshot of Super Mario DS on the new version, looks great!


    [​IMG]

    And Seph's Right about the memory, there should be a list of different save types in the options tab, just try them all until one works.
     
  8. fritz214

    fritz214 Member

    Well for me the best kind of save type is "FLASH 512k bytes" LOL ;D

    For nisbahmumtaz:Thanks for uploading (I was just checking daily for a new version of No$GBA in their website.Then i saw the new version (but i had to pay for it) so i said something like WHAT!!!! i thought No$GBA was freeware.So i checked this website read this topic then i said WOW!!!! now this is good No$GBA 2.6 FOR FREE!!!!!
    I should really say thank you,without that upload Id NEVER enjoy my games. :D :D :D
     
  9. nisbahmumtaz

    nisbahmumtaz Well-Known Member

    If we STILL need to pay for the next update,I won't upload unless you accept the challenge of pronouncing my username correctly :p

    (just kiddin)
     
  10. CloudBoy101

    CloudBoy101 Well-Known Member

    Haha, ya let us know when it comes out, thanks ;)



    Happy Christmas to all!
     
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