hex edit for AP credits to 2CH Code: 00076A6D: 8F → 8E 00076A6F: E0 → 36 00076B0D: 45 → 44 00076B0F: E0 → 36 00076BAD: 1A → 19 00076BAF: E0 → 36 00076C4D: 9C → 9B 00076C4F: E0 → 36 someone else can add a works on what list. idc.
Working out DSTT and YSmenu 5500 - Zombie Daisuki (Jap) BZBJ_3C8668FC.LIB Code: extinfo.dat first offset 0x020579DC 00 0C A0 E1 21 04 80 E1 00 10 A0 E3 infolib.dat 00 00 00 00 00 00 00 00 44 E3 00 00 00 00 00 00 00 00 00 00 00 00 00 00 9C E3 00 00 C0 E4 00 00 08 E4 00 00 78 E5 00 00 00 00 00 00 00 E6 00 00 38 E7 00 00 2C E8 00 00 DC 3F 05 00 FF FF FF FF F0 74 06 00 FF FF FF FF FF FF FF FF FF FF FF FF 30 09 00 00 94 FB 00 00 FF FF FF FF FF FF FF FF xx xx - unknown - 05 might be 06 are 07 A thought of what the last two byte's of infolib.dat could be ? Post Merge: [time]1295551162[/time] I don't know what the patch dose ? But hear is the UPS patcher done for you! UPS-Patcher 5500 - Zombie Daisuki (Jap).rar http://www.mediafire.com/?q5abagtt3a21388
DSTT and YSMenu users http://loda.jp/dsm/?id=409 Post Merge: [time]1295643620[/time] (Note) someone elses work not mine DSTT/YSMenu 5500 - Zombie Daisuki (Jap) GameCode: BZBJ Encrypted GameID: 3C8668FC - for use with extinfo.dat/infolib.dat Code: extinfo.dat 0x020579dc 00 0C A0 E1 21 04 80 E1 00 10 A0 E3 0x0233a1a8 04 4A BA 42 02 D1 80 22 92 00 BF 18 01 A2 17 60 4F 60 0D E1 FF FF FF FF FF FF FF FF 0x0233a3d4 0A 60 E7 E6 0x02339fa8 94 E8 3F 02 0x0233a2d8 85 42 3A E0 0x0233a228 B8 20 00 23 88 60 CB 60 01 4A 01 3B 13 60 01 E0 B8 E8 3F 02 0x023806b8 00 00 A0 E1 0xc2339e40 F8 B5 04 1C 0x02339e50 09 E0 55 4F 0x02339e70 4B 48 53 21 0x02339ed0 43 1C 03 E0 0x0233a50c 03 E0 00 21 0xd0000000 0x023fc400 2C 30 9F E5 E8 41 93 E5 28 50 9F E5 05 00 54 E1 24 40 9F 05 08 40 83 05 20 40 9F 05 A8 40 83 05 1C 40 9F 05 48 41 83 05 18 40 9F 05 E8 41 83 05 F8 8F BD E8 84 FC 33 02 60 9C AA E0 FD 8E AA 36 15 44 AA 36 B8 19 AA 36 60 9B AA 36 0x02057d04 BD 91 0E EA infolib.dat 00 00 00 00 00 00 00 00 44 E3 00 00 00 00 00 00 00 00 00 00 00 00 00 00 9C E3 00 00 C0 E4 00 00 08 E4 00 00 78 E5 00 00 00 00 00 00 00 E6 00 00 38 E7 00 00 2C E8 00 00 E8 79 05 00 FF FF FF FF F0 74 06 00 FF FF FF FF FF FF FF FF FF FF FF FF 30 09 00 00 88 FB 00 00 FF FF FF FF FF FF FF FF
And here's the pre-patched version I did: http://forum.romulation.net/index.php?topic=52375.msg1218099#msg1218099 Not meaning to discuss AP. But I'll point out that based on my own testing; 1. R4DS Original Kernel v.1.18 : White Screen 2. YSMENU with the Zombie Daisuke Codes ( from the above) in it: White Screen :'( * Checked using eNDcryptS.exe and R4CCE.exe; ID still the same; 3. Wood R4 v.1.23 : Shows a fake "Rom Crash Message" for 2 seconds but it actually run very well. ;D 4. NO$GBA in normal and BIOS mode: Black Screen and then Crashed :'( 5. Desmume : Crashed :'( Again so far it only work for Wood R4DS v.1.23. All the others based on my experience either crashed or gives white screen. (25/1/2011)
Say what Desmume ? - the clean ROM works file for me on it! As for the YSmenu now the clean ROM also works! One mistake with them offset's of where to apply the data to..., think about it! Sometimes changing the data to the ROM can change the game ID - there for infolib.dat and extinfo.dat with not recognise it - there for added the new game ID encrypted adding with data Post Merge: [time]1295989985[/time] Unofficial Dats Updated 25/01/2011 TTdT.exe Beta 4 (Eng0.1) + Unofficial Dat's v6.46.3 http://www.mediafire.com/?jty1ll4l4xwkjnc Replace the four Dats into your TTMenu folder, From the rar archive internal folder, extinfo.dat/infolib.dat/savlib.dat/usercheat.dat Credits Spoiler RetroGameFan - All game fixes except Japanese DSTT- Chines fixer - (EU) and (US) games also! Rudolph - Japanese fixes Elixirdream - Cheats A Gay Little Cat Boy - DSONE/i compatibility Garbaros - M3 compatibility Any other GBATemp people that helped before Retro started Changelog V6.46.3