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Mega Man Legends 2 underwater problem

Discussion in 'Technical Help' started by SecretSmoke, Apr 15, 2009.

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  1. SecretSmoke

    SecretSmoke Member

    I'm running this game on ePSXe with the Delta v2.01 frontend, using Pete's DX6 D3D driver ver. 1.76 for the graphics, my Graphics card is a ATI Radeon HD 3200, and my processor is a AMD Phenom X4. The problem I'm having now is in the dungeon on Nino (?) Island, where you have to fill portions of the dungeon up with water to advance. Whenever I enter a room filled with water, the game slows down to the point where it's virtually unplayable, and sound effects stutter too. (Also, thanks in advance to anyone who helps resolve this problem.)
     
  2. vhiznu

    vhiznu Well-Known Member

    Try changing the video plugin...you have a modern graphic card....Pete'sOpenGL 2 will work ;)
     
  3. Loonylion

    Loonylion Administrator Staff Member

    it will not. Modern ATi cards do not support OpenGL. Try Pete's directx7 or change the settings.
     
  4. SecretSmoke

    SecretSmoke Member

    Where could I find the DX7 plugin? I downloaded the plugin folder in the sticky, but that didn't have it.
     
  5. Loonylion

    Loonylion Administrator Staff Member

    http://www.pbernert.com/gpupete177.zip
     
  6. SecretSmoke

    SecretSmoke Member

    Thanks, I'll let you know if it still does it.
     
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