hey i have Lego harry potter. when i turn it on it says save data could not be acessed plus here is the link to it http://hotfile.com/dl/49876167/1f09249/larry1-4.rar.htm at the end change the nd5 to nds. For reasons they have to that please if you can patch the game and put it online for or tell me how to fix it.
It's not working on R4 with Wood 1.09 either..black screen appears Any patches version is much appreciated
from what I understand, this is the current compatibility: WORKS ~~~~~ R4i - latest firmware Acekard 2i akaio 1.7 ~~~ DOESN'T WORK ~~~~~~~~~~ R4 - black screen ~~~ I'll test DSTT when the download finishes. ~~~ The save issue sounds like you need an updated infolib. I haven't heard reports of anti-piracy yet. If there is, I'd wait on that patch. It might take up to a month (remember Mario & Luigi - Bowser's Inside Story?).
no what i am trying to say it works on akaio. it shows Nintendo sign and then it shows save data could not be accessed. i think i need to use the arm 7 patch
Someone suggested this on gbatem I read that turning soft reset off on the Wood 1.09 Options corrects the black screen thing on gbatemp. And I tested it and it seems to work. I even played up to 5% in to make sure it still works.
This 1.17a12 version of DSTT is the one what runs Alice in Wonderland? I will test it later... I want play this game so much, as Toy Story 3
If i can fined the way to bypass errcode=-4 the bootup AP, Infolib genrator would genrate it no problem Anyways do anyone if this game works on no$gba 2.6a ?
errcode=-4 isn't AP, it means that the TTDS doesn't recognize the game, and can't load it. Therefore, it needs the infolib, savelib, and extinfo to be updated. Latest (6.16) - http://filetrip.net/f11961-TTDS-EXT-INFO-SAV-6-16.html hopefully it'll be in the 6.17 revision.
@m64m I know somehow the japanese get the code for (J) games with errcode-4 , but question is how do they do it XD!, I know if a game boots with white or black screens it will with the makeinfo.nds for DSTT are r4patch.dat custom for ysmenu r4 original, It will genrate most of the usefull code , As i fixed it for WarioWare Do It Yourself (E) http://gbatemp.net/t224139-warioware-do-it-yourself-e-can-be-edited-in-extinfo-dat?view=findpost&p=2871815 But i also know that AP from the game might also be needed for extinfo.dat I don't think this game would require a savlib.dat save size This might be me a good idear There for they mabe somethink in the rom that if patched it might bypass that errcode=-4 , mabe... Can not fined anythink on the web on how the japanese would overcome this problem, with games they like XD!