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how to mod kurok?

Discussion in 'Non-Emulation Help' started by lugia543, Dec 21, 2009.

  1. lugia543

    lugia543 Guest

    i need help on how to mod a psp game like kurok. i was thinking of making a zombie game for the psp but does modding kurok take alot of time? and is there a site where i can download many game models?
     
  2. mds64

    mds64 Well-Known Member

    Ok, while I have no idea how or exactly what kurok is, but I do know programming skills are required...
     
  3. lugia543

    lugia543 Guest

    kurok is just a psp homebrew fps. to make it clearer, i want to mod a quake homebrew for the psp
     
  4. mds64

    mds64 Well-Known Member

    There already is a quake homebrew.

    It can play the full version apparently...mine doesn't for some reasons sadly and only the first stage runs...that's just me though.


    Or do you plan on something else-you can (maybe) run quake mods on the "quake psp"


    Number 2 has preety much froze up in creation...it's at a stand still :(
     
  5. lugia543

    lugia543 Guest

    you don't understand. i am trying to make my own fps game using quake as my base. the question is, how do i do that?
     
  6. mds64

    mds64 Well-Known Member

    ...

    I got a suggestion but no idea if it would work.


    People have made quake and doom modded games (ever played batman-doom before? :) ) beause of the WAD files inside so it's possible..


    Try modding quake on pc, then transfer the WAD file to the quake psp and see if that runs...all quake psp is, is a way of getting the native pc program running on the psp.

    THIS version runs better than the emulated ps1/n64 versions and can be modded,...but this is just a hunch from some partial experience (swapping WAD files...making varied doom games without the monsters, etc).