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GC AR through SDML?

Discussion in 'Technical Help' started by Krusha, May 19, 2009.

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  1. Krusha

    Krusha Well-Known Member

    I have googled and forum searched but to no avail

    Is there a simple tutorial for adding your own codes to an Action Replay with an SD Media Launcher on a Gamecube?
    or even an entirely seperate AR program that you can add codes to
    I have little to no experience in real hardware ARs, Though I made a fair few codes for N64 testing on emulators (which were then carelessly plagarised to the point of no-one knowing I made them... but thats the internet)
    All the info I've been able to gather is that theres an "action replay.dol" which I cant find either...

    Preferably a solution similar to Project64s inbuilt code system or Nitro Hax would be ideal, but anything explained well enough will do.

    Sorry for this but I really wanna get this working.
     
  2. Krusha

    Krusha Well-Known Member

    *clears throat*
    Dare I... I suppose
    Should I... well no

    but "bump" all the same.

    Is there any other info you need?

    Its a Datel Action Replay that came with an SD Media Launcher that I want to access SSBMs debug screen with but I lack a way to input the code.
     
  3. Krusha

    Krusha Well-Known Member

    *sigh* ok, I give, you guys just don't know do you?

    Tis a sad thing when 3 forums and weeks on google result in almost nothing.
     
  4. anandjones

    anandjones Well-Known Member

    Yes, you're correct :) Sorry :)
     
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