They said for a long time it was impossible but thanks to ichfly the god who made it is finally possible if you don't believe it watch here: http://www.youtube.com/watch?v=tf_xVhjd830 Changelog: Spoiler r4 fixed key detection hwspeedup: fixed BG mode 3,4,5 but not good yet hwspeedup: little speedup hwspeedup: speedup by dmaCopy hwspeedup: size decrease the nds is about 80KB smaller hwspeedup: little menü for changing the fps that are generated not good yet r5 can load bigger gba roms in dsi mode (14.680.064) or with slot-2 ram (thanks Mbmax for testing) can run commercial roms (beta) ui to load gba and .sav (beta) (hope this work as it worked with nitro) load saves (no save saving just the load funktion) (beta) fix1 fix DSi mode (broken when there are to much files on the SD) but dec size to a little bit more than 14 MB fix arm9 fix gba open (hope) fix4 UI working now but not every time sometime crush alloc Add show fps r10 (hyperspeedup) (only very very few homebrew work I think ~5-10 %) (most gba files must be patched)(speed normally 50-200% of the original gba speed) Features Behind-the-Scenes improvements to system performance and stability (Flush/Invalidate DC and IC) updated rom loader some older flashcards work now (AK(i) seems to have issue with the new version but not because of this (I can't test this but someone has reported that)) BIOS_RegisterRamReset(0xFF); is called at the startup also done on the original gba (fix some games) patcher: added auto detect for some patches added Anti User patch some games need that to start some other things r11 (hyperspeedup) (only very very few homebrew work I think ~5-10 %) (most gba files must be patched)(speed normally 50-200% of the original gba speed) Features Behind-the-Scenes improvements to system performance (short cuts added) better 0x4000004 - 0x4000008 emulation dma start a Vblanc now working (at Hblanc still not working) timer added 2*GBA frequency (no interrupt is working yet (also Vblanc and so on)) DISPCNT emulation improve (mode 3-5 still has a update frequency of 6 Hz) r12 (hyperspeedup) (only very very few homebrew work I think ~10-15 %) (most gba files must be patched)(speed normally 50-200% of the original gba speed) Untested but hope it work now irq added Features Behind-the-Scenes improvements to system performance (short cuts added) swi 6 fixed r13 prefetch fail fixed by workaround and on the fly patch r14 working with unpatched gba roms some fixes by me and some by totschlag_Engelchen new UI r15 dma speedup fix in the browseForFile function fix: swi 6 add: swi 7 add: BIOS_RegisterRamReset(0xFF) at start r16 power Off unneeded things fixed some bugs don't crash the arm7 any more break function added (L+R+A+B) r17 change: now calculate the best size for the buffer for the gba file (currently a bit more than 2,9 Mbyte currently every read above that 2,9 Mbyte return garbage) fix: irq system (faster irq handling, gba irqs seems to work now) fix: some "advanced" graphic functions in mode 3-5 added: some break menu functions r18 change: impr. ex_s.s change: fixed 16 Bit read change: impr. hw reg read/write r19 added: now reads (dma and normal) from rom above the ram buffer work (now reads from any part of the rom work however execution is limited to lower ~ 2,9 MByte) r20 -inc. executable size to more than 3 Mbyte -cleaned it up a bit -speed up loading r21 added: dehook some patches that break some functions added: not realy working sound emulation fix: timing functions now emulate the real speed that fix some games but also may break some games anyway I need it for the sound functions r22 fix: irq (for Another World(still not working),MaxMod Audio(still not working),gng(now working) but some homebrews that worked in r21 or before are no more working) change: Disabled sound dma get requests (sound dma get requests break many games) r23 change: now only write non debug stuff to the touch screen add: swi 5 (VBlankIntrWait) now do frameasyncsync (If the gba rom support that you now get true 60fps) r24 add: if L+R+B is pressed before the Emulator crash the emulator will generate an debug dump called "gbadump.bin" on the sd fix:sp for Multi Interrupts add: code for fast tracking r25 add: select SaveType fix:re import sp add:some debug code (disabled) "This update provides behind-the-scenes fixes that will improve the overall system performance" (some code clean up and small things look at git if you want to see all changes) r26 add: swi 2,3,4 fix siw 5 change: reduced power consumption if gba use swi 2,3,4,5 add: file auto detect add: mb now used as mb change: now save new save files as .sav r27 recompiled with new gcc some fixes r28 use new PU configuration that give the gba much more power but make some games run to fast or crash but fix more crashes code cleanup now the src should be easy to compile r29 new irq system <-- still beta break some games fix some (Another world is working now) r30 now 2 irq systems --> switch in https://github.com/i...chflysettings.h (gba_handel_IRQ_correct) one for new homebrew and com. roms and one for old homebrew new setting emulate_cpu_speed (https://github.com/i...chflysettings.h) Graphic fix for Defi_noel_2007 r31 "This update provides behind-the-scenes fixes that will improve the overall system performance" <-- lock at git if you don't blieve that (fixed DragonBallTR (PB)) r32 "This update provides behind-the-scenes fixes that will improve the overall system performance" better fifoinit r33 some shortcuts added added slow Versions (that Version fix some games,break some games and some games are slowed down) r33 some shortcuts added added slow Versions (that Version fix some games,break some games and some games are slowed down) r34 "This update provides behind-the-scenes fixes that will improve the overall system performance" r35 (fix(Camp Lazlo) and break some games(unknown) if you game frees try to press X at the point where the game frees and it may work (Camp Lazlo)) added fat code fixed uppern_read_emulation added file map speedup r36 (fixed Mario Advanced 2(U)/(J) fixed Anguna and many other homebrews they also save now) added itcm protector added greatownfilebuffer added ichfly_readdma_rom fixed eeprom emulation r37 (Pokemon works now if X is pressed at some points) some IRQcode impr inc. buffslots from 100 to 255 some functions are now arm code r38 fixed most crushes if X is not pressed added H-Blank stuff r39 added buggy reset some small fixes/impr. fix read/write from 0x0b000000 r40 fixed old_irqadded patching system r41 added auto detectadded lcdSwap if second arg is set to '1' added capture_and_pars mode fixed syncline input alpha 1 added new UI (also gives the emulator more free ram) added press Y to save the save added DMA sound changed break menue combination to A+B+UP fix 1 fixed bug that prevents the emulator from loading saves in some cases fixed accociations.ini is now in the __rpg folder as it should be Pokemon firered (u) f1 playable with sound Dowload Link : Spoiler http://www.mediafire.com/?esf69bmf25wkk4d