It's getting higher and higher as time passes. GTA IV in 2008 costs 100 million USD. Acceptable for me. God of War 3 is 44 million USD. That's too much for 8-10 hours game. Must've been wasted a lot in making Kratos looks detailed. Crysis costs 22 million USD. I think that mostly went to the graphics. Star War: The Old Republic. 100 million USD. This is very plausible as it is an AAA MMO. Even a B-grade MMO costs tens of millions nowadays. Not a waste at all. Starcraft 2:Wings of Liberty costs 100 million as well as reported by Wall Street Journal and several game sites. That does not include marketing cost. The question is how come an RTS can cost that much? They must have wasted a lot of money paying those slow developers.
Maybe it needed a completely new engine or something, that would take a lot of people earning a lot of money a lot of time.
Or time perfecting the PS3's architecture. The devs were under a lot of pressure to make one of the best looking games, and they succeeded.
Yes despite the glitches present. Yup, I even recorded one on my shity camera phone, zeus went invisible during the first stage of his boss fight.
Halo 2 if I am not mistaken, had 25m for development and 50m for marketing. and thats not quite a waste though, take the amount of copyes sold and do the calculation.
LOL, but he wasn't meant to do what he did. He went for a teleport, but never came back...he was still firing lightning bolts from where he teleported from, but I managed to record what happened...for about 2 mins before I accidentally walked into it just to see if he'd react. Couldn't hit him with any of my weapons in this state.
It's interesting that usually marketing requires more money than development. This, I think, not only applies to Halo 2 but most other video games as well.