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Fire Emblem 8 remake titled unlimited blade works

Discussion in 'Your Section Here' started by Duncan Idaho, Jul 9, 2011.

  1. Duncan Idaho

    Duncan Idaho Well-Known Member

    This is a project i initiated in order to re make fire emblem the sacred stones onto a much more difficult game and to adress some complaints.

    V1: mediafire link


    What has been Done so far:
    [/u]

    All weapons are now unlimited, same goes for magic and items, even an exlixir has unlimited uses.

    The next set of weapons and magic has been reworked: Silver spear has been given 25% of crit (12,5%) 30 of base attack, shamshir has been given 200% (100%) of crit, 100 base attack, killing edge has the same thing done to it, luna now has 200% (100%*) of ciritical.

    Knoll, Ewan and Lyon can all summon Demon kings, this unoit can aslo summon monsters but they will be on the enemy side, this will be removed on next version due to a glitch.

    Several staff have been given infinite uses at the cost that they do not give experience any more, only barrier and torch have numered uses but they are among the most weapon EXP rewarding staff, Flux is now E rank due that all promoted magical units will start with a D or E rank on dark magic, also units the only had anima or ligth and healing now have acess to all magics.

    Shine and Elfire are now the most EXP rewarding tomes of the game.

    Eclipse, Purge and Elthunder still lack of infinite uses due to a posible glitch.

    Myrh is now on the uber tier due to her Holy Dragon Stone has infinite uses.

    What is expected to come on rev2
    [/u]

    Knoll and Ewan being able to be promoted onto Necromancers rather than summoners (due to the superiority of the class)

    Eirika and all other character will have their growths revamped in order to make them much more usefull.

    Fixing the formortiis glitch by removing the posibility of him being summoned and revamp the phantom soldiers

    An increase on enemy stats (such as defense, and attack).

    An overhaul of the weapon shops in order to balance prices, weapons and their avaiblity.

    Known Glitches:
    Formortis Glitch: When Knoll, Ewan or Lyon sumon the demon king after winning any battle he will become part of your party and even if it's killed will come back, the only known way to make him dissapear is to use a Code breaker code that mods the portrait and class of the unit and having him killed, this will remove him permanently, is is unkown if killing him while he holds a post game unit portrait will erase that unit also.

    Staff glitch #1:
    When using a staff that has been made onto an indestructible weapon the unit will not gain EXP or Weapon EXP.

    Staff Glitch#2: when using the warp staff it will transport an enemy to a square outside the map it is unkown if all units can be transported, only gorgon eggs have been confirmed as transportable.

    Staff Glitch #3:
    the staff will act as a weapon in a similar vein to what is seen on fire embem 10 (radiant dawn) but it will use magic instead of attack power and will act as a brave weapon, it is unkown if it can be done with all staffs so far only the psychic/Libro staff showed such behaivor.

    What i need help with: i am seeking people who have experience with fire emblem hacing tools to help me fix the above glitches.

    Suggestions wanted.
     
  2. Sarah Kreuz

    Sarah Kreuz Well-Known Member

    Sounds great. Played this Game often (maybe 4,5 Times the last Years) - so looking forward to any new/fresh Impulse.
     
  3. Loonylion

    Loonylion Administrator Staff Member

    those weapon modifications look unbalanced to me.
     
  4. Duncan Idaho

    Duncan Idaho Well-Known Member

    ultra late reply, they were unbalanced in purpose, for now the main idea is to see how much i can push this game when put side to side to others, such as FE6 and FE7 (this sadly cant be pushed too far otherwise random error and crashes are at hand, and it's very glitchy to try to mod the weapons) and to get a better understanding of how some skills work, example of it is the assasin skill, even at 200% (formula of crit is crit %/2=actual crit %, if it's 200/2=100%) it randomly activates and such other experiments i have carried on before launching V2 (which is nearly done but still needs a mayor rehaul on certain things and post game shops, as i have planned to remove from every holy weapon their added damage vs monsters), plus so far i dont understand how the wyvern knight glitch works my scarce knowledge of hex values do not help on my large term goal to fix the game issues freezing via this problem.

    Anyhow just posting to let people who are intrested that the idea is still alive, but i really need some help on what i've mentioned, scouting for the wyvern pierce glitch and finally an big announcement, there will be two versions of fire emblem, for those who want an even easier game, fire emblem 8+ in the same vein as brawl+ i plan to break everything and everyone to such a point that tiers will not matter anymore, fire emblem 8- will have a balanced and less powered weapons, most weapons will suffer a large nerf, all monsters will have increased stats but as a compensation, boost items prices will be halved and one secret shop will sell the methis scrolls.
     
  5. Duncan Idaho

    Duncan Idaho Well-Known Member

    Fire Emblem Unlimited blade works + V1 first version of fire emblem, several things have changed, there are a few glitches here and there to fix, nothing huge ATM, be aware those who have the beta of the OP wont be able to play this version with their save game.
     
  6. Duncan Idaho

    Duncan Idaho Well-Known Member

    BIG UPDATE WARNING!: there is a troublesonme glitch with the last lyon Battle, for some reason Nagalfar skyrockets his stats by adding a +80 to every single stat, i will working on a fix for it, in the mean time try to poison him or make him go berserk by hacking a berserk staff, doubt it will work given that his RES is 90+
     
  7. Reider

    Reider Modereider

    So, note to self: Hack his book onto a mage then. Got it.
     
  8. Duncan Idaho

    Duncan Idaho Well-Known Member

    Yeah that is a way, i am about to mod some things including shops to sell nagalfar, or i can go the easy route and lower lyons rank with magic and put a fefnir tome on him
     
  9. Duncan Idaho

    Duncan Idaho Well-Known Member

    News, for those who hack naglfar onto edward and knoll keep them away from the poison gas of lagdou ruins and the fire streams of the volcanic areas, this is due to a glitch with the HP since they have more HP than the game can handle it rolls back to 0 as soon as poison damage is taken or the fire streams hit any of the naglfar wielding characters
     
  10. Duncan Idaho

    Duncan Idaho Well-Known Member

    Bumping to announce that the project is not dead, i am closer than ever to finishing it.
     
  11. necr0

    necr0 Well-Known Member

    Cool Duncan!
    Looking forward to seeing a finished product. :)
     
  12. Duncan Idaho

    Duncan Idaho Well-Known Member

    I need to do only three more things:

    1) Figure how to edit text with FE Adv editor so i can make Glenn and Selene have text when they join.

    2) Figure how to add new supports again this is done via FE ADV editor.

    3) Make Glen show up in Ch 15 Ephraim and Selene in Ch 15 Eirika.

    The game so far has been made insanley easy even in hard mode, basically all characters have perfect growths 255% per stat, an other thing is that there is no more sumonner class for male Shamans, Necromancer replaces it, along that the Warrior class is remove, Garcia can now promote to Berserker and Ross if you go pirate can promoto to either hero or berserker.

    All weapons are unlimited, legendary weapons, the non attainable weapons (fiend cleaver, Shadow killer, Bright Lance and the bow) have been added to shops and give boosts to most stats same goes for the ultimate weapons.

    Rangers now have access to both Shamshirs and Lethality.