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Favorite weaponry from the Metroidvania (modern castlevania) series

Discussion in 'Nintendo' started by Contradiction, Jun 8, 2010.

  1. Contradiction

    Contradiction Member

    Best weapon design/strength/efficiency/range/rate of attack/Blah blah blah. Vampire Killer doesn't count because of redundancy
    Must be from:
    Symphony Of the Night
    Dawn/Aria Of Sorrow
    Harmony of Dissonance
    Circle Of The Moon
    Order Of Ecclesia
    Portrait of Ruin
    Curse Of Darkness (PS2)
    Lament Of Innocence (PS2)

    I've always loved the Claimh Solais tied with the Hrunting from the ... Of Sorrow series.
     
  2. Yutrzenika

    Yutrzenika Well-Known Member

    Metroidvania refers to games that are like that of Metroid, or Castlevania, it doesn't refer to only Castlevania.
     
  3. Stanley Richards

    Stanley Richards Well-Known Member

    But it's commonly referred to games that take on the "Metroid" style gameplay. Like Symphony of the Night.
     
  4. Reider

    Reider Modereider

    Crissaegrim or Valmanway as it's known in the games after Symphony of the Night by far. Not the strongest, but it hits so fast it doesn't matter.

    Easily one of the most overpowered weapons ever.
     
  5. ggrroohh

    ggrroohh Well-Known Member

    The laser rifle thing from AoS that you get from Boss Rush mode
     
  6. gadifer

    gadifer Well-Known Member

    dagger?

    Ora! Ora! Ora!

    hehehe.
     
  7. neetyneety

    neetyneety Member

    The Rocket-propelled Grenade or the Gungnir from DoS.
     
  8. Rysio

    Rysio Well-Known Member

    Claimh Solais
    You you can't go wrong with holy BF sword ::)
    Also, Nebula in PoR was kinda fun.
     
  9. Contradiction

    Contradiction Member

    Hmmm.. very interesting choices going on here. The Photon Rifle, previously stated by groh is a good choice too.
    Post Merge: [time]1276028819[/time]
    Now-a-days you don't see anything like Symphony of the Night anymore excluding the future DS releases, just think of that awkward "Lords Of Shadow" from upcoming release, now doesn't that look like a fun large mono-castle, Not really. My point is that, games just don't use that Metroid/Super Metroid feel anymore not even the "Other M" (maybe).
     
  10. Natewlie

    Natewlie A bag of tricks

    Batman: Arkham Asylum was a metroidvania game (it's linear but you can almost go to every area from the get go, but you can't progress in any area unless you have x power-up, like Metroid).