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Fastest Format Allocation Unit Size?

Discussion in 'Technical Help' started by robolink, Oct 24, 2009.

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  1. robolink

    robolink Well-Known Member

    Which allocation size would run roms the fastest?
    EDIT-Oh and by fastest I mean the smoothest and with the least lag.

    I don't care about wasting any storage room.

    choices=
    512bytes
    1024bytes
    2048bytes
    4096bytes
    8192bytes
    16kilobytes
    32kilobytes
    64kilobytes



    Thanks in advanced ^-^
     
  2. Dream_CC

    Dream_CC Well-Known Member

    crash

    err
     
  3. mds64

    mds64 Well-Known Member

    WUt?

    Are these save sizes?

    They use only one per game-none run any faster-if anything it might not work.

    I obviously dont understand what's going on here.
     
  4. meganova

    meganova Well-Known Member

    Same here.
    If you talking about speed...
    maybe you should talk about your computer specs?
     
  5. mds64

    mds64 Well-Known Member

    They look like save sizes...
     
  6. tiesto1337

    tiesto1337 Well-Known Member

    he is talking about the allocation size when you format it..
    Post Merge: [time]1256372907[/time]
    It just saves space.. i think it will only effect your speed if your drive is near full
     
  7. Loonylion

    Loonylion Administrator Staff Member

    it doesnt have anything to do with speed, its all about how big one sector is. For example, say you use the default of 4KB, every file in your computer will take up multiples of 4KB. If you have hundreds of 2KB files then you're wasting a lot of space because every file takes up 4KB of the disk. (If you look in the properties of a file, there are two sizes given, the actual size, and the size on disk, which is the filesize rounded to the nearest sector size). Similarly, if the disk is full of 32KByte files, then every file takes up 8 sectors, at the default sector size, which wastes sectors and causes fragmentation, and you would be better off using a 32KB sector size. The basic rule is more sectors per file = more fragmentation.

    in almost all cases you're best off sticking with the default of 4096bytes (4KB)
     
  8. tehuber1337

    tehuber1337 Well-Known Member

    Thus it follows that, given the sizes of DS roms (unless trimmed), it's better to go for 64KB clusters.
     
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