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about game development

Discussion in 'Gaming Lounge' started by rell, Dec 12, 2009.

  1. rell

    rell Well-Known Member

    does the develop price of a game increase if its 2-d, or if its smaller then usual??
    An example of this is the new mario game for wii is 3-d, its 0.54 gigs compared to muramasa demon blade, a 2-d game that 0.65 gigs.
    does nintendo use better compression method or what??
    someone please answer, ive been dieing to have this question answered all week.
     
  2. kamuikurou

    kamuikurou Well-Known Member

    The size and price of a game depends on much more things, not just it's platform. I don't really understand about game pricing but game size is also highly affected by the number of videos, game length, music, and more. But games in 3D are somewhat easier to develop. They only need to create a 3D model, cover it with texture, then let the computer make the movement. In contrast to 2D sprites, you need to draw it frame by frame. :)
     
  3. mds64

    mds64 Well-Known Member

    But 2-D is a perfected form, it would be easier once you got the sprites worked out.


    It's dependant on how much money is blown, time to make the game and amount of staff.

    Not sure about cost making the game, but they would need to pay the game testers :p
     
  4. sexywogboy

    sexywogboy Well-Known Member

    Even though 2D Animation is more time consuming, it doesn't mean it costs more.

    It's well known that games are cheaper to develop for consoles like PS2, DS and Wii rather then PS3 and 360. Creating games for the PS3 and 360 these days accumulate the same time it takes for a film to be made...and we all know the costs that are involved in the film development.

    Back to the point, I don't think there is a huge difference in costs whether it's 2D or 3D. It's more about what console it's on more then anything.
     
  5. Seph

    Seph Administrator Staff Member

    No. that is entirely incorrect, most 2D games use a 3D engine with the 3rd dimension disabled. That means it has to do less calculations and can still use advanced concepts. 2D games are just as capable of using models, shaders, glow maps etc. as 3D games are.
     
  6. mds64

    mds64 Well-Known Member

    i think kamuikurou meant "back in the day" before 3-D power...like nes/snes days.
     
  7. kamuikurou

    kamuikurou Well-Known Member

    The formula used to make the characters movement can be replicated on another model and texture for another 3D sprite, everything is only have to be made once for each sprite, it looks hard but [abbr=Computer Aided Design]CAD[/abbr] programs do a huge part of the job.

    While 2D sprites... you really have to draw each frame (and pixels :eek:). Very few help from automated computer job is done for this process... Drawing 2D sprites can be really tiring for lots of characters that animates a lot... :(
     
  8. Seph

    Seph Administrator Staff Member

    You use the wrong tools then...
     
  9. rell

    rell Well-Known Member

    ok, now lets talk about the time now. if indeed 2-d games are hard to make, that should explain why muramasa demon blade took so long to release. i was waiting for that game around January this year and it came out sep.18. this could mean that they didnt have many staff working on it then right?? and now that i think of it, there's another game that was developed without many staff, FFCC for gamecube. that game was released pretty fast...
     
  10. kamuikurou

    kamuikurou Well-Known Member

    Seems like it. :( I should've kept up with new softwares. :p I'm thinking too far back in the old days. ::)
     
  11. Natewlie

    Natewlie A bag of tricks

    Muramasa was made with a smaller staff. Along with that the game could be done within maybe 6 months and the rest of the time before release could be used to bug test, tune the game, program better tools to make the game, add more features, add the graphics, and balance out the game.