EPISODE 1 Imagine. Imagine you're in darkness. Imagine the light shines suddenly above you. You're in a box. A concrete box. Several inches thick. Before you is a door. An iron door. It's got a peculiar keyhole. The keyhole is shaped like a cross. You think, I've got to get out of here So, what do you do? >Search the cell >Wait for someone to come >Think back on how you got here
> Think back on how you got here You remember a fire, and a shrill ear-piercing scream. For some reason you find yourself doing anything to find out what that was. Thats when he walked in. >Bash him >Hide >Dash out door >Tackle to ground and question him
>Dash out door You attempt to do so. He produces a gun. You stop dead in your tracks. He says nothing. Where am I? you ask. He says nothing. He beckons you to follow. What next? >Follow him >Question him further >Do nothing END OF EPISODE 1 The rules of this story are as follows. >You can only relate the story in single sentences, no commas, and each sentence with less than 10 words. >A space must follow every sentence. >The ">" symbol must be used to indicate an option. >Options must follow the main story, and in logical sense. >You must not die.
EPISODE 2 >You Follow him Talk is pointless without response You step into the chill of winter The wind cuts your body as your force forward The dark figure moves swiftly You search your person as you try to keep up Your pockets yield four items Watch Swiss army knife Compass Match-box >Use an item >Continue following >Stop to catch your breath
>Continue Following There are no items that prove to be useful You can attack him with the knife but killing him won't bring out any good The dark figure opens a door You enter into a dark room You can see nothing without the use of light You feel a hand dragging you somewhere Like before, you have 4 items: Watch Swiss army knife Compass Match-box >Use one or some of the items >Let the dark figure guide you
> Let the figure guide you You follow him. He leads you into another dark chamber. You enter. He disappears. You look around. Darkness. Everywhere. A light is turned on. You see an armchair in the middle. >Sit on the armchair. >Examine the chair. >Wonder aloud.