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A Room

Discussion in 'Forum Games, Jokes & Random' started by ADMSeraphes, Nov 5, 2010.

  1. ADMSeraphes

    ADMSeraphes Well-Known Member

    EPISODE 1

    Imagine.

    Imagine you're in darkness.

    Imagine the light shines suddenly above you.

    You're in a box.

    A concrete box.

    Several inches thick.

    Before you is a door.

    An iron door.

    It's got a peculiar keyhole.

    The keyhole is shaped like a cross.

    You think, I've got to get out of here

    So, what do you do?

    >Search the cell

    >Wait for someone to come

    >Think back on how you got here
     
  2. bikeboy99

    bikeboy99 Well-Known Member

    > Think back on how you got here

    You remember a fire, and a shrill ear-piercing scream. For some reason you find yourself doing anything to find out what that was. Thats when he walked in.

    >Bash him
    >Hide
    >Dash out door
    >Tackle to ground and question him
     
  3. ADMSeraphes

    ADMSeraphes Well-Known Member

    >Dash out door

    You attempt to do so.

    He produces a gun.

    You stop dead in your tracks.

    He says nothing.

    Where am I? you ask.

    He says nothing.

    He beckons you to follow.

    What next?

    >Follow him

    >Question him further

    >Do nothing

    END OF EPISODE 1

    The rules of this story are as follows.

    >You can only relate the story in single sentences, no commas, and each sentence with less than 10 words.
    >A space must follow every sentence.
    >The ">" symbol must be used to indicate an option.
    >Options must follow the main story, and in logical sense.
    >You must not die.
     
  4. manaseater

    manaseater Well-Known Member

    EPISODE 2
    >You Follow him

    Talk is pointless without response

    You step into the chill of winter

    The wind cuts your body as your force forward

    The dark figure moves swiftly

    You search your person as you try to keep up

    Your pockets yield four items

    Watch

    Swiss army knife

    Compass

    Match-box

    >Use an item

    >Continue following

    >Stop to catch your breath
     
  5. alexong96

    alexong96 Well-Known Member

    >Continue Following

    There are no items that prove to be useful

    You can attack him with the knife but killing him won't bring out any good

    The dark figure opens a door

    You enter into a dark room

    You can see nothing without the use of light

    You feel a hand dragging you somewhere

    Like before, you have 4 items:

    Watch

    Swiss army knife

    Compass

    Match-box

    >Use one or some of the items
    >Let the dark figure guide you
     
  6. ADMSeraphes

    ADMSeraphes Well-Known Member

    > Let the figure guide you

    You follow him.

    He leads you into another dark chamber.

    You enter.

    He disappears.

    You look around.

    Darkness.

    Everywhere.

    A light is turned on.

    You see an armchair in the middle.

    >Sit on the armchair.

    >Examine the chair.

    >Wonder aloud.