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5804 - Phineas and Ferb Across the Second Dimension (USA) AP Topic

Discussion in 'Technical Help' started by Jhon 591, Aug 3, 2011.

  1. Jhon 591

    Jhon 591 Well-Known Member

    [​IMG]

    AP: Can't Triple Jump

    Open Patcher v1.46: http://www.megaupload.com/?d=C2EQG830

    ROM Manual Fix

    5804 - Phineas and Ferb Across the Second Dimension [70C28B94]

    Code:
    00004500: 9E 4B FC 5E 51 E0 27 10 90 12 F6 36 84 90 6A A5 → 00 00 9F E5 1E FF 2F E1 CF B3 00 00 00 00 9F E5
    00004510: D4 96 A1 9D BB D0 EF B7 81 FF 58 24 EE C0 03 8D → 1E FF 2F E1 77 B1 00 00 07 40 2D E9 1C 00 9F E5
    00004520: E1 64 87 48 9E 97 66 41 16 67 6B 85 12 DF 70 47 → 1C 10 9F E5 00 20 91 E5 02 00 50 E1 14 00 9F 05
    00004530: 56 AF 6C FF 4A BD 4B A7 6C 7F 58 95 59 2D 7D D6 → 00 00 81 05 0C 00 80 02 3C 00 81 05 07 80 BD E8
    00004540: 97 57 95 F2 4F 54 E4 18 0B C0 07 47 → B0 FA 0F 02 1C E3 0F 02 00 66 00 02
    000049F8: 1E FF 2F E1 → C6 FE FF EA
    
     
  2. M.AzaryPika3172

    M.AzaryPika3172 Well-Known Member

  3. Jhon 591

    Jhon 591 Well-Known Member

  4. M.AzaryPika3172

    M.AzaryPika3172 Well-Known Member

    I don't know because i got this from GBATemp website....
     
  5. Jhon 591

    Jhon 591 Well-Known Member

    You see this line B0 FA 0F 02 1C E3 0F 02 00 66 00 02

    Reverse 1C E3 0F 02 to 020FE31C and look for this offset using DeSmuME view memory

    Keep an eye out of the RAM shifting untill we find B0 FA 0F 02

    For a ram search we can use 00 00 B1 77 and it will be close to the offsets we need

    Then use that AP set ^ , This is how it can be fixed for this sort of AP.

    [​IMG]
     
  6. Echo50

    Echo50 Active Member

    Is this game any good? Usaully games based off of disney shows are bad. But I like the show so maybe not.