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GBA Emulator on DS

Discussion in 'Emulation News' started by DeGladiator, Oct 30, 2012.

  1. DeGladiator

    DeGladiator Well-Known Member

    They said for a long time it was impossible
    but thanks to ichfly the god who made it is finally possible if you don't believe it watch here:
    http://www.youtube.com/watch?v=tf_xVhjd830

    Changelog:
    r4
    fixed key detection
    hwspeedup: fixed BG mode 3,4,5 but not good yet
    hwspeedup: little speedup
    hwspeedup: speedup by dmaCopy
    hwspeedup: size decrease the nds is about 80KB smaller
    hwspeedup: little menü for changing the fps that are generated not good yet

    r5

    can load bigger gba roms in dsi mode (14.680.064) or with slot-2 ram (thanks Mbmax for testing)
    can run commercial roms (beta)
    ui to load gba and .sav (beta) (hope this work as it worked with nitro)
    load saves (no save saving just the load funktion) (beta)

    fix1

    fix DSi mode (broken when there are to much files on the SD) but dec size to a little bit more than 14 MB
    fix arm9
    fix gba open (hope)

    fix4

    UI working now but not every time sometime crush alloc
    Add show fps

    r10 (hyperspeedup) (only very very few homebrew work I think ~5-10 %) (most gba files must be patched)(speed normally 50-200% of the original gba speed)

    Features Behind-the-Scenes improvements to system performance and stability (Flush/Invalidate DC and IC)
    updated rom loader some older flashcards work now (AK(i) seems to have issue with the new version but not because of this (I can't test this but someone has reported that))
    BIOS_RegisterRamReset(0xFF); is called at the startup also done on the original gba (fix some games)

    patcher:

    added auto detect for some patches
    added Anti User patch some games need that to start
    some other things

    r11 (hyperspeedup) (only very very few homebrew work I think ~5-10 %) (most gba files must be patched)(speed normally 50-200% of the original gba speed)

    Features Behind-the-Scenes improvements to system performance (short cuts added)
    better 0x4000004 - 0x4000008 emulation
    dma start a Vblanc now working (at Hblanc still not working)
    timer added 2*GBA frequency (no interrupt is working yet (also Vblanc and so on))
    DISPCNT emulation improve (mode 3-5 still has a update frequency of 6 Hz)


    r12 (hyperspeedup) (only very very few homebrew work I think ~10-15 %) (most gba files must be patched)(speed normally 50-200% of the original gba speed)

    Untested but hope it work now irq added
    Features Behind-the-Scenes improvements to system performance (short cuts added)
    swi 6 fixed

    r13
    prefetch fail fixed by workaround and on the fly patch

    r14

    working with unpatched gba roms

    some fixes by me and some by totschlag_Engelchen
    new UI


    r15
    dma speedup
    fix in the browseForFile function
    fix: swi 6
    add: swi 7
    add: BIOS_RegisterRamReset(0xFF) at start

    r16
    power Off unneeded things
    fixed some bugs
    don't crash the arm7 any more
    break function added (L+R+A+B)

    r17
    change: now calculate the best size for the buffer for the gba file (currently a bit more than 2,9 Mbyte currently every read above that 2,9 Mbyte return garbage)
    fix: irq system (faster irq handling, gba irqs seems to work now)
    fix: some "advanced" graphic functions in mode 3-5
    added: some break menu functions

    r18
    change: impr. ex_s.s
    change: fixed 16 Bit read
    change: impr. hw reg read/write

    r19
    added: now reads (dma and normal) from rom above the ram buffer work (now reads from any part of the rom work however execution is limited to lower ~ 2,9 MByte)

    r20
    -inc. executable size to more than 3 Mbyte
    -cleaned it up a bit
    -speed up loading

    r21
    added: dehook some patches that break some functions
    added: not realy working sound emulation
    fix: timing functions now emulate the real speed that fix some games but also may break some games anyway I need it for the sound functions

    r22
    fix: irq (for Another World(still not working),MaxMod Audio(still not working),gng(now working) but some homebrews that worked in r21 or before are no more working)
    change: Disabled sound dma get requests (sound dma get requests break many games)

    r23
    change: now only write non debug stuff to the touch screen
    add: swi 5 (VBlankIntrWait) now do frameasyncsync (If the gba rom support that you now get true 60fps)

    r24
    add: if L+R+B is pressed before the Emulator crash the emulator will generate an debug dump called "gbadump.bin" on the sd
    fix:sp for Multi Interrupts
    add: code for fast tracking

    r25
    add: select SaveType
    fix:re import sp
    add:some debug code (disabled)
    "This update provides behind-the-scenes fixes that will improve the overall system performance" (some code clean up and small things look at git if you want to see all changes)

    r26
    add: swi 2,3,4
    fix siw 5
    change: reduced power consumption if gba use swi 2,3,4,5
    add: file auto detect
    add: mb now used as mb
    change: now save new save files as .sav

    r27
    recompiled with new gcc
    some fixes

    r28
    use new PU configuration that give the gba much more power but make some games run to fast or crash but fix more crashes
    code cleanup now the src should be easy to compile

    r29
    new irq system <-- still beta break some games fix some (Another world is working now)

    r30
    now 2 irq systems --> switch in https://github.com/i...chflysettings.h (gba_handel_IRQ_correct) one for new homebrew and com. roms and one for old homebrew
    new setting emulate_cpu_speed (https://github.com/i...chflysettings.h)
    Graphic fix for Defi_noel_2007

    r31

    "This update provides behind-the-scenes fixes that will improve the overall system performance" <-- lock at git if you don't blieve that (fixed DragonBallTR (PB))

    r32

    "This update provides behind-the-scenes fixes that will improve the overall system performance"
    better fifoinit

    r33
    some shortcuts added
    added slow Versions (that Version fix some games,break some games and some games are slowed down)

    r33
    some shortcuts added
    added slow Versions (that Version fix some games,break some games and some games are slowed down)

    r34
    "This update provides behind-the-scenes fixes that will improve the overall system performance"

    r35 (fix(Camp Lazlo) and break some games(unknown) if you game frees try to press X at the point where the game frees and it may work (Camp Lazlo))
    added fat code
    fixed uppern_read_emulation
    added file map speedup

    r36 (fixed Mario Advanced 2(U)/(J) fixed Anguna and many other homebrews they also save now)
    added itcm protector
    added greatownfilebuffer
    added ichfly_readdma_rom
    fixed eeprom emulation

    r37 (Pokemon works now if X is pressed at some points)

    some IRQcode impr
    inc. buffslots from 100 to 255
    some functions are now arm code

    r38

    fixed most crushes if X is not pressed
    added H-Blank stuff

    r39

    added buggy reset
    some small fixes/impr.
    fix read/write from 0x0b000000

    r40

    fixed old_irqadded patching system

    r41

    added auto detectadded lcdSwap if second arg is set to '1'
    added capture_and_pars mode
    fixed syncline input

    alpha 1

    added new UI (also gives the emulator more free ram)
    added press Y to save the save
    added DMA sound
    changed break menue combination to A+B+UP

    fix 1
    fixed bug that prevents the emulator from loading saves in some cases
    fixed accociations.ini is now in the __rpg folder as it should be
    Pokemon firered (u) f1 playable with sound


    Dowload Link :
     
  2. grimreaper26

    grimreaper26 Well-Known Member

    wait, so would it work without the additional slot needed (that is non-existent on the DSi) ? and would it also work on other cards? like acekard2i?
     
  3. metalgames

    metalgames Active Member

    would it work with r4i gold 3ds?
     
  4. Devilkid32176

    Devilkid32176 Well-Known Member

    same as this person, i saw the video and was like *drool* i want this but i tested this out for acekard 2i and seems to run into problems, but probably just me though

    tried but keep getting a red screen error when trying to boot any game up
     
  5. Rumiko

    Rumiko Well-Known Member

    Interesting. I'll have to try this out for myself.
     
  6. Stanley Richards

    Stanley Richards Well-Known Member

    I got to the start screen of Beyblade G Revolution before it crashed. Proof that it at least sort of works I guess. Running latest Wood R4 on original R4DS.
     
  7. athemoe

    athemoe Well-Known Member

    Meh I use the PSP for this.
     
  8. Devilkid32176

    Devilkid32176 Well-Known Member

    ok, update, if you use the settings from the wiki page that the person has setup, you will be able to run some of the games, do not remember what the site is, but it does run for the acekard 2i :)
     
  9. grimreaper26

    grimreaper26 Well-Known Member

    thanks for letting us know :D